Showing posts with label Devotress. Show all posts
Showing posts with label Devotress. Show all posts

Thursday, December 15, 2011

Pathologic: The story continues . . .

Hey all. If you've been reading through these posts, we'd like to thank you. It was an incredible ride, and one we've enjoyed writing about. We'll be posting a few more things in the coming weeks--including a look at the other endings as well as a dialog about our reactions and interpretations as players.


Also, there's a project continuing, in a similar vein, that chronicles the Devotress' part of the story. You can read about it at this link: devotress.blogspot.com.

We'd love to hear your reactions in the comments--thoughts, rants, whatever. If you just randomly clicked on this blog, then by all means start reading from the beginning.

Thanks for reading.

Wednesday, December 14, 2011

Pathologic: Day Twelve—Endgame (Part 2)

(To read Part 1 of the Haruspicus's Day 12, go here. To read about the Bachelor's final decision, go here.)


My talk with the Developers at the Theater has empowered me, convincing me that I am more than just a toy at the mercy of unpredictable gods. Ultimately, I may be walking the Authorities' predetermined path, but it is I and no other who has been choosing how I walk it, and it will be I and no other who will decide the town's fate at the Cathedral. I am more than just my in-game avatar—I am the player, and my choices make all the difference.

The thing is, free will is a double-edged sword. It carries with it the responsibility to make right choices and the possibility of making wrong choices. I've done some pretty disturbing things over the last twelve days, and right now I am not at all sure what my final action should be. Of course, as a puppet I would not be responsible for anything I do. As a free agent, though, I'm responsible for everything I do. Total freedom can be terrifying.

So when I step inside the Cathedral on the evening of the last day and find the leading figures in this drama all waiting for me to make up my mind, anxiety suddenly hits me. This is it. "The Haruspicus's words shall be my words. His deeds shall be my deeds," I told the Developers. In a sense, then, the consequences of my choice will be very real. I personally will share Artemiy Burakh's victory—or his failure.

The Devotress's Argument

 
I choose to speak to the Devotress before anyone else, hoping to find out, at long last, what her angle is in all this. I learn precious little, other than that there apparently were at least two of her running around the town this entire time. "Perhaps I am not the Klara you knew before," she says. "There are a few of us, you know.... The face is the same, but who knows whose will is behind it this time?" This does not inspire my confidence in anything she suggests.

She suggests that it's not actually necessary to destroy the town or the Polyhedron. Whatever weird errands she has been running since Day 1, they have all been in service of forging a miracle that will preserve everything as it is while eradicating the Sand Plague once and for all. Her visits with Anna Angel and Catherina Saburov, the upsetting tales she told my Adherents, her offer of help yesterday with the Elder's final trial—all to bring about this supposed miracle.

This is all very confusing for me. Already I am disoriented—I was expecting something less heady when I first entered the Cathedral, and the translated dialogue isn't helping. The implications of this for what I already know are difficult to parse. The Haruspicus is a shaman of sorts, no stranger to the supernatural, but his is a mysticism of earth, flesh, and the harsh inevitability of death. The Devotress's talk of a miracle that can paradoxically save both the Polyhedron and the town is an alien concept. The Sand Plague did not arise spontaneously; it originated because of either the Abattoir or the Polyhedron. The only way to stop the Plague is to cut out its source. I tell the Devotress to keep her shadowy miracles and multiple personalities to herself and move on.

The Bachelor's Argument


As ever, the Bachelor is unbending in his contention that the town is a cancer and that salvation lies with the Kains and their Polyhedron. The only reason I think otherwise, he says, is that the Inquisitor has been lying to me, manipulating me to keep the town out of the crosshairs and her neck off the chopping block. When I ask him what makes him so sure of her cunning when I suspect her of nothing, he responds delicately that he's just better than I am at thinking logically. The Bachelor can be a bit of a prick sometimes.

Some of what he says makes sense to me: more sense than I anticipated, actually. I've been mulling over the revelation of my late father's involvement with the Polyhedron project, and I can't align it with my current beliefs. If my father, at one time the most important person in my Order, supported the Polyhedron's construction, shouldn't I as well? What if the Bachelor is right, and I've just been manipulated by everyone I've talked to? I have to trust someone if I am to decide, but maybe I've been trusting the wrong people all along.

The Final Decision

I talk to the Inquisitor, looking for confirmation of ... well, anything that I've heard so far. She seems cool and collected, deferring to me for a decision and not trying to guide me one way or another. I try to frighten her into giving something away by once again demolishing the fourth wall, speaking in my own voice instead of through the Haruspicus. It's a cool trick that I've discovered, and it does scare her ("Give me back my Haruspicus," she wails), but it gets me no closer to knowing what I should do. I turn to General Blok, pull up the options for my decision, and sit there, thinking.

I agonize for about ten minutes, turning over my options in my head. The Polyhedron has stirred up the Sand Plague. It's acting as a womb for some ... thing. I've thought it was the root of the epidemic for some time now. On the other hand, my father seemed to have no problem with it. Back at the Theater, one of the Developers told me that the town will always be imperiled by one thing or another: if not the Sand Plague, then war, famine, or plain old human depravity. Perhaps I should give up on the town as a lost cause and cast my lot with the Kains and their Utopia.

Then I remember the conversations I had with my Adherents this morning. They will grow up to be, in their own way, just as weak and selfish as their parents. They'll fall in love and rebuild their homes, scheme for power and double-cross each other, and eventually bring some new calamity on themselves. That is to say, they'll be human beings. Hotheaded Notkin, spacy Laska, bedraggled Mishka with her dreams of growing into a beauty—they deserve to live the normal, messy life that everyone lives. Unfortunately, the Polyhedron is a beautiful lie, with its false, unnatural promises of immortality and an earthly utopia. It's been siphoning the earth's lifeblood in pursuit of an impossibility. The lie must be destroyed and the lifeblood turned to curing the Plague if salvation is to be achieved.

I tell General Blok to train his guns on the Polyhedron and to fire at midnight, giving me enough time to herd the children inside to safety. Opening my journal, I write, "Will shall make my choice right." I push open the Cathedral's doors and step out into the clear night air.



I find myself back in the Theater, now cleaned up and closed down. A disembodied voice echoes off the walls: "We admit the victory of the Player." I am standing on stage, with little burlap dolls scattered around my feet. For the first time in the game, there is complete silence: no dour music, no industrial clanking in the distance. The only sound is my hollow footfalls on the wooden planks.


Up against the wall, I spy three life-sized dolls of the Bachelor, the Devotress, and the Haruspicus, all leaning against each other, huge among the smaller burlap figures. Here, at the end of the game, I feel a strange affection for the creepy little things. The Haruspicus figure in particular interests me. If that is Artemiy Burakh's body there against the wall, then what figure is standing before it? Whose eyes am I looking out of?

Mine, I realize. I, the player, Kevin, am quite literally standing onstage in the game. I've been there the whole time. The entire game was just a stage on which played out the drama of my decisions as a player. Maybe the town was all make-believe, but one thing was real: the choices I made within that imaginary world. Those decisions constituted the drama that took place here. Now the play is over.

I see a door to my right and open it, floating away from the Theater into a starry void.

Curtains.

Thursday, November 17, 2011

Pathologic: Day Eleven, in which the Haruspicus falls into a trap, discovering that his dilemma connects two incompatible truths

(or, in which Kevin learns that he really needs to stop making assumptions)

The morning of the eleventh day has come.

Infected in the past 24 hours: 334 people
Died in the past 24 hours: 621 people
Gone missing: 127 people
Number of dead total: 6831 people
Number of infected: 570 people

Tomorrow everything will be over



Welcome to "Martha Stewart Living," Pathologic edition. Up next, we prepare a lovely quiche made
from spider eggs that hatch inside your mouth.
"Tomorrow everything will be over." Ominous words, but I can't help but feel relief when I read them. By now I, the player, have spent at least 40 hours in this hellhole of a town, struggling not to let the game wear me down. I have teetered on the brink of irrational frustration with it more than once. And I have been at the controls as my character has done the unthinkable. I've killed the guilty and the innocent. I've dragged myself in threadbare clothing through neighborhoods buzzing with the Plague. Frankly, I am exhausted. If one of Ice Pick Lodge's goals was to evoke in me a physical and emotional response analogous to what my in-game avatar is feeling, they have succeeded with flying colors. No other game has ever made me feel this hopeless.

I am determined to save this town, no matter the cost. The Haruspicus does not compromise. Yet the Bachelor, with his talk of wiping the town off the map, is not crazy. He too has witnessed the Sand Plague's devastation. Whether tomorrow brings salvation or annihilation, it will be a mercy.

The town is in the final stages of collapse, with the Sand Plague saturating every district. Even the thin veneer of civilization has fallen away. Food and medicine prices are astronomical; starving citizens on the street beg me for money, but I literally have none to give them. The infected seem to sense that society is crumbling and now attack other people with abandon, often in groups. Near the theater I witness a soldier running from a pack of infected. They chase him down and overwhelm him. Military discipline is breaking down—everywhere I see soldiers breaking ranks and fleeing from their guard posts. General Blok has finally lost control of his army.

... which means I get treated to the following sight when I arrive at the Bone Pillar to save the bull that was there yesterday.


Nothing but a blackened hunk of charcoal remains of it. I can't believe my eyes. Do these imbeciles have any idea how much panacea I could have made from that bull's blood? The nearest disinfector, impassive in his haz-mat suit, tells me to take it up with a low-ranking officer called "Captain Patroclus," who commands a mutinous band of soldiers that has taken control of the military's armory near the trainyards. Patroclus, in turn, says that he was only following orders to destroy whatever possible vectors of infection he found. Whose orders? I ask. Not the General's, surely. No, Patroclus says. The Bachelor gave the instructions.

Of course he would. Seething, I confront him about it, only to hear the same old routine about the importance of the Polyhedron. Apparently the Kains have convinced him that Simon Kain is not even dead but has transferred his soul into the Polyhedron. At best, this is superstition—I've seen the body, and he looked pretty dead to me. At worst—given my epiphany from last night—this is an abomination against nature. The Bachelor won't budge, though. The panacea doesn't seem to matter anymore to him. The Polyhedron is our only hope, he says.

Sure, whatever. I leave him with his microscope and misconceptions and strike out to pay my daily doctor's visits.

More Executors have appeared around town, holding vigil over ill Adherents. Fortunately, they are all the Bachelor's and Devotress's, not mine, but I still feel responsible for them. They are people, after all, and deserve to live. For the past two days I've been giving them antibiotics to keep them alive, making the rounds every day. With time running out, my supplies getting short, and my fatigue increasing, I decide to start healing some of them outright. I don't want to spend any of my precious panaceas in case I need them for some dire emergency on the final day, but I do have a couple of medicinal powders made by the town's children. Even the Executors seems shocked when I propose giving doses to the Adherents. It will destroy the patient, they warn. The medicine will burn the Plague right out of their veins, but it will take some of the veins along with it.

I shrug. Petr Stamatin, the Polyhedron's creator, should count himself lucky to make it out of this epidemic as a cripple. I feel a small stab of pity as I dose him with the powder, but only a small one.

While making my rounds, I begin hearing rumors surrounding Elder Oyun and the trial he has planned for me. First I receive a letter from the Devotress, who calls me to the cemetery to meet with her. She warns me that the Elder is going to try to kill me with this final task. Honestly, this doesn't seem like such a big deal to me; he's practically killed me with the last two trials too. The Devotress seems to think this time will be different, though, and she offers to help me out—in return for a favor on the final day. I immediately turn down her offer. Whatever favor she might want from me, I think, it can't be anything good. She accepts my refusal coolly, making me wonder briefly if I should not have been so hasty.

After this, I call on Young Vlad to make sure he's not bleeding from his eyes or something. He seems agitated to hear that I'm meeting with Elder Oyun later. He says I should be careful. After all, Oyun is the one who murdered my father.

Wait, what? I thought he died of the Plague! Young Vlad just shakes his head and tells me to ask the Elder myself. Then he, too, advises me to watch my back during the third task.

Back in the Abattoir, Elder Oyun tells me that it's time to enter "the belly of Suok"—that is, descend into the depths of the earth—and indicates the deep pit outside his personal chamber. Once I know the secrets of the earth, I will ascend to the status of hierophant within the Order. Despite my simmering anger at the Elder, I have to admit that I'm madly curious to discover what happens down there. On Day Five I saw some crazy things just by climbing down a 15-foot-deep well. What's going on in the darkness beneath the Abattoir?


Here I must apologize to you, faithful readers. Because I never find out.

Seriously, doesn't anyone in this town know what a rope is?
Apparently my paranoia in refusing the Devotress's assistance screwed me over. I die instantly when I jump down the hole, and no amount of creative thinking can reveal an alternate path. The belly of Suok, the strange place where the living earth feeds on the Order's sacrificial blood, will be a mystery to me forever.

Suddenly enraged, I return to the Elder's chamber. I'm sick of his arrogance and his murderously impossible quests. This guy has been a thorn in my side for long enough. It's time for a reckoning. You are responsible for my father's death, I tell him. Explain yourself.

Oyun doesn't try to lie. He admits to killing Isidor Burakh, having stabbed him to death with the sharpened horn of a bull. He's not sorry, either. Isidor Burakh was colluding with the Kains in their Polyhedron project, trying to pour old blood into new veins. He was betraying the Order. Oyun says he would do it again without hesitation. I coldly tell him to put up his fists and prepare to die, but a small grain of misgiving has settled into the back of my mind. My father was involved with the Polyhedron, too? Why?

The scene suddenly changes, and I find myself in a part of the Abattoir I've never seen before. In the center of the room is a bull, and torches line the walls. My weapons have vanished, leaving me with only my fists to defend myself. Then the Elder storms into the chamber, and the fight is on.


He looks pretty intimidating, what with his sheer size and the bull's-head helm, but I'm surprised to find that he's not terribly challenging. Maybe I shouldn't be: after all, I've spent the last week and a half scrabbling to survive among infected citizens, lunatics, and murderers in the world beyond the Abattoir's doors. Compared to that ordeal, it's practically therapeutic to vent a little righteous rage on a single target. It's the first time in this game that I've faced a straightforward videogame trope: the one-on-one boss battle.


The Elder, with his long reach and crushing strength, beats me down a few times, but I eventually succeed in exacting my revenge. I have to admit, it feels pretty good. I ignore the new entry in my diary that says that the Elder's death is "a disproportionate sacrifice." By now I've killed dozens of people in this town, with fists, guns, and knives. One more hardly seems to matter at this point, especially considering the sorts of things of which the Elder is guilty.

I spend the rest of the day running minor errands for Kapella, who is solidifying alliances with the other children in preparation for their forging of a new society birthed from the ashes. On a whim I check in with Ospina (one of the Devotress's Adherents) to make sure she hasn't fallen ill. When she hears that I've eliminated Elder Oyun, she hails me as the new Elder of the Abattoir. "I, Us-Pae-Nah, bend my knee to you," she says, apparently using her real name for the first time. I have finally come into my birthright as the head of the Order of Bulls. I have blood on my hands, but perhaps that is fitting. In that moment I feel unabashedly victorious.

My sense of triumph wears off as night falls. Brewing up the last of my panacea in my father's old laboratory, I remember what Oyun told me about Isidor Burakh's complicity in the creation of the Polyhedron. Where once I was so sure of my path, I now have a seed of doubt. Even my father seems to have been convinced of the Polyhedron's importance. How could he do that, though, with the knowledge of what it does? Were the Kains manipulating him in their pursuit of "utopia"? Was the Elder lying to me? Or did my father—the most respected member in the Order—know something that I don't?

Tuesday, November 8, 2011

Pathologic: Day Ten, which informs the Haruspicus of the fact that he stands before a choice that will determine his victory

(or, in which Kevin is forced to participate in the Pathologic Iditarod)

The morning of the tenth day has come.

Infected in the past 24 hours: 340 people
Died in the past 24 hours: 623 people
Gone missing: 139 people
Number of dead total: 6230 people
Number of infected: 516 people

Less than three days remain.



I wake up early on the tenth day, hardly able to believe that I survived the night. To my immense relief, the health-draining effects of Elder Oyun's potion from yesterday seem to have worn off—my health is dangerously low, but stable. The death toll, on the other hand, is rather disturbing: up by over 2000 in a single day. According to the rest of the casualty report, only 600 of those people actually perished from infection, which means that over a thousand people have died of other causes. As I walk through the lamplit streets, filled with murderous arsonists and trigger-happy soldiers, it's not hard to guess what those causes were. And there are two more days to go.

I know that I'm going to be facing Elder Oyun's second trial today, so I stock up on first-aid supplies and choke down another revolting dead porridge before making my way to the Abattoir. I make a couple of detours into the deserted districts where the plague has burnt itself out, searching the abandoned homes for food and emptying the last of my shotgun ammo into the looters who get in my way. I luck out and find a loaf of stale bread in a kitchen, which I immediately wolf down to stay conscious.

Elder Oyun greets me with the news that he's found the butchers responsible for stealing the auroch blood from the Abattoir. Well, "found" isn't exactly accurate. He knows who they are, but they have gone into hiding. It falls to me to locate them as part of my second trial. Oyun gives me another potion to drink, though this time I have the good sense to ask him what it does before taking it. It will make me ravenously hungry, he replies, which will help because "if you are hungry, you will find the scent of blood better." He tells me to visit the sacrificial mound south of town to consult with the spirits of the steppe, warning me not to eat anything until I have located the offending butchers. Remembering yesterday's ordeal, I make sure to listen. I fight down the panic when I see my hunger meter skyrocket and my health meter plummet. If I made it through the first trial, I can make it through this one.

The hill of sacrifice is empty when I reach it just before midday. I lie down on the stone slab at the top and wait for the spirits to do their thing.


Scenes like this are why I no longer play Pathologic right before bed.
When I awaken, I find the locations of the fugitives marked on my map. All three are hiding out in the marshes with the Worms. I use up another first-aid kit (having already spent the first to survive the trek south to the hill) and strike out for the first location.

The butchers are defiant when I confront them. Each of them tells me the same thing—that I can't get the panacea blood I need from underground, that I need to gouge out the tumor that's been growing on the land and harvest the blood from the wound. It sounds suspiciously like the scorched-earth policy that the Bachelor has been advocating, and I'm in no mood for it. I duel each of them to the death (again, reloading the game every time they land a blow and sap my ebbing health) and return to the Elder with the news. This time he gives me the antidote to the potion, presumably because I didn't try to artificially fix my hunger/exhaustion meters as I did yesterday. When I bring up what the butchers told me before I killed them, he says something about how I can't trust anything they or the Bachelor say about the Polyhedron. The Kains are trying to use it to achieve immortality through reincarnation, to "pour old blood into new veins," Oyun says, an idea as blasphemous as it is unnatural. He will say no more, dismissing me until tomorrow.

Before I have time to be surprised at how straightforward (relatively speaking) this all was, I receive a letter from the last person I would expect: Fat Vlad. It seems he's been granted a temporary reprieve by the mob in the Apiary, and he wants to speak with me before he is marched away to that forbidden room to face his horrible fate. I find him in Mother Keeper's torchlit sanctuary, surrounded by guards but otherwise looking much the same as always.

He has two final pieces of information for me. First, there is an auroch dying at the "Bone Pillar" near my late father's abandoned home, which Vlad recommends that I check out before any of the other powers-that-be find it. Second, Vlad cautions me to beware of his former underling, Elder Oyun. The Elder is fighting a battle with me, Vlad says, and he is not to be trusted.

Watching Fat Vlad in the flickering light, I feel a pang of remorse. For the first time in the game, I believe he's telling the truth. With his execution fast approaching, all lies seem to have gone out of him, and he decided to help me with what little time he had left. He has nothing else to say to me. I feel worse than ever about my part in his death.


He was definitely telling the truth about the bull at the Bone Pillar, in any case. The poor animal lies impaled on a spike and surrounded by shifty-looking Worms. According to them, this is an auroch, and what happens to it is up to me. I am to ask my Adherents—the children who stand to inherit the town—what I should do with it. I'd better hurry, though. It's already late afternoon.

Once again, the issue of my character's walking speed returns to bedevil me. My Adherents are scattered all over town—most of them at the far edges—such that there's no efficient way to visit them all. Add to that the hellishness of the sprawling infected zones, and I'm going to be pressed for time even without having to deal with the health issues from yesterday. I talk to Spichka first, since he's close by, then make the laborious trek to meet with Notkin on the south side of town. Both of them seem horrified by what I tell them and say that the bull needs to be removed from the spike immediately.

Mishka: "I have got wet and faded."
Mishka agrees, but she seems bothered more by something else. A few words about Mishka: she is easily the most pathetic character in the game. Sad-eyed and sickly, she leads a lonely life in her damp, claustrophobic railcar. Her parents died a long time ago, presumably during the first outbreak of the Sand Plague, and now she treasures the only memento she has of them: an ugly little doll made of burlap. Mishka hints that the Devotress took her doll out to the marshes because it was "hungry" and wanted to graze, but she never got it back. I feel so sorry for her (and so creeped out by the thought of the Devotress using her doll for who knows what) that I promptly agree to find it for her despite the time pressure I'm under.

I find the doll sitting out in the marshes, eerily alone. I don't have time to return it yet, not with nighttime approaching, so I stash it in my inventory and move on to the graveyard to meet with Laska. By now I have covered almost every area on the map and have to resort to chewing coffee beans to avoid keeling over from exhaustion.

To my dismay, Laska's not in the mausoleum that she apparently calls home. General Blok has arrested her for not allowing his soldiers to desecrate (or as he would put it, "sterilize") the graveyard. A teenage girl informs me that she's being held at the Town Hall, all the way up on the north side. (Haruspicus: "My legs are failing me!") Yet when I storm inside to confront him, it's not Laska standing next to him, but the Devotress.

What is she doing here?
Blok is losing it. He rambles on about duty and safety, pausing every now and then for little asides to the Devotress, asking if she agrees and if she thinks he's doing the right thing. He can't seem to keep his mind on our conversation and claims ignorance when I demand to know his reasons for placing a little girl under arrest. The Devotress is silent the entire time; she merely stands behind the general, watching.

Finally, Blok points me south again, where the army keeps its reserves of weaponry. I retrace my steps for the third time as I make the painfully slow journey, darkness falling around me. With the amount of distance I've covered today, I feel like I've run the Tour de France without a bicycle. (At this point, my notes for the day simply read, "THIS IS RIDICULOUS!! Running back and forth across town! AAAGH!!!") I pop the last of my coffee beans into my mouth as I stumble along, ignoring the hit to my health.

I find Laska locked up in a boxcar under armed guard. I order her released, by the general's authority, then ask about the auroch at the Bone Pillar. She adds her voice to the chorus calling for it to be released, and I make a beeline for the Bone Pillar in the northeast, hoping I'm not too late.

I arrive just before the bell tolls for 11:00. The Worms say that the auroch will be removed from the spike tomorrow morning, and each one hands me a vial of its blood: four panaceas' worth. I pocket them and head south one last time, to deliver Mishka's doll to her. Before I do, I take a short break to read the letter I received from the Bachelor this morning, who is still trying to convince me that the Polyhedron needs to be saved. The Kains have discovered the secret to eternal life, he says. I snort and disregard his argument.

Mishka is, of course, happy to see her doll. As a reward for my efforts, she hands me ... a vial of auroch blood? Where did you get this? I demand. From the base of the Polyhedron, she answers. Every now and then pools of blood will appear at the bottom, though nobody can say where it comes from.

Then my map changes.


My eyes move from right to left over the picture—from the veins of sacrificial blood from the Abattoir, to the sharpened stem that plunges down to meet it, then up to that blackened horror incubating within the Polyhedron. Suddenly, it all clicks into place. The Bachelor's letter, the blood at the base of the Polyhedron, the urgency of removing the spike from the suffering auroch at the Bone Pillar: everything is united. Maybe the Kains have discovered how to be reborn in the Polyhedron, but in order to achieve this they need fuel, nourishment for the soul within. In the words of Elder Oyun, they need to pour old blood into new veins.

The Polyhedron siphons the lifeblood from the earth, the earth sickens, the Sand Plague comes. A syllogism, deadly in its simplicity.

I hurry over to the Polyhedron as a thin drizzle begins to fall. Just as Mishka said, blood is pooled at the base of the stairs leading up to the Inner Chamber. I collect a sample, and it's exactly the same as the blood I received from the Worms at the Bone Pillar.

If I had any doubts before, they're gone now. I don't care what the Bachelor says or whom he's been talking to. If we want to eradicate the Plague once and for all, the Polyhedron—and that thing growing inside it—must be destroyed.

Tuesday, October 18, 2011

Pathologic: Day Eight, on which the Haruspicus will discover who is the bearer of the secret mark

(or, in which Kevin gets a tour of the sausage factory)

The morning of the eighth day has come.

Infected in the past 24 hours: 244 people
Died in the past 24 hours: 417 people
Gone missing: 40 people
Number of dead at the moment: 3336
Number of infected: 503 people

Less than five days remain. The sanitary army will arrive tomorrow.



As always, the devil is in the details. My successful creation of the panacea yesterday came as a complete surprise, albeit a pleasant one; I had assumed that, with nearly a week to go, I would face a long struggle to find the cure if I found one at all. To have created the panacea so relatively early struck me as curiously easy, at least by Pathologic's standards. As the eighth day progresses, however, I realize that the worst part is yet to come. The blood that I use to create the serum is extremely rare (thanks mostly to the obstinacy of the people of the Abattoir), and a single flask of panacea is no cure at all when an entire town is clamoring for it. The Inquisitor predicts that the town will tear itself apart as citizens vie for a dose of the serum, of which there is not enough to go around. The question is no longer "can I find a cure in time?" It's "which people get to be cured?"

It seems that the game is going to make me choose who lives and who dies.

Ashes, Ashes, We All Fall Down

Each day I find myself writing something about how the Sand Plague has gotten almost unbearable, only to discover that things have somehow gotten even worse on the next day. Day Eight is no exception. Nearly every district in town now is either crawling with the Plague or convulsing in its wake. On previous days I could usually pass safely through an infected zone with some fleet footwork and a bit of luck, but now it is impossible for me to come out unscathed on the other side of an infected zone. Multiple plague clouds converge on me from different directions; arsonists, bandits, and the infected attack me on sight; rats chase me even into healthy districts until I stab them or seek refuge indoors. My gloves, boots, and facemask have all degraded to the point where they hardly shield me from the Plague at all (yes, in Pathologic even your clothing wears out, requiring expensive mending). I can't properly convey the deep, weary feeling of relief that sweeps over me whenever the green-hued air of an infected zone gives way to the normal browns and tans of a healthy area.

Oh MAN, we are screwed.
Even the buildings are diseased. This has been going on for a while, but today is the first day that I notice just how awful everything looks. Nearly every structure is covered in bloody sores, leading the Inquisitor to theorize that this isn't just some nasty bug. It's something elemental, a force of nature. Maybe it comes from the earth itself. She has already tasked the Bachelor with testing soil samples.

The Bachelor, for his part, thinks the inhabitants of the Abattoir are to blame. Whatever sacrifices they're making in there, whatever blood they're pouring into the earth, it's poisoning everything. Unsurprisingly, the Cult of Bulls isn't going to admit someone with such opinions into their inner sanctum, which means that once again he needs my help. I agree, though less from a desire to help him than from a desire to talk with Elder Oyun again. The Bachelor is beginning to worry me; in our conversations he seems increasingly detached from our battle with the Sand Plague. I sense that our goals and loyalties are gradually diverging from one another.

Perhaps sensing the Inquisitor's scrutiny, the Abattoir has closed its entrance, which means that once again I must do a favor for Mother Keeper to open it. This quest isn't as difficult as the last one I had to complete for her, but it's more disturbing in its implications. It seems that, despite my encouraging words to her on Day Six, the timid, soft-hearted Klara has disappeared, leaving only her cunning doppelganger to quietly spread fear around town. (Or maybe the Devotress everyone has been seeing is actually Klara, and my well-intentioned white lie did no good. Maybe the "doppelganger" is just some trick. Trying to pin down exactly what this game is doing with the Devotress character is a maddening exercise in confusion.) The Devotress has been appearing solely to the children of the town—my Adherents—and telling them frightening stories and riddles. Mother Keeper is scared of her, which does not bode well considering that Mother Keeper does not seem to be scared by anyone or anything else. She wants me to get the Devotress to tell her the end of the story that the Devotress has been telling to all the kids. There is an urgency to the request that suggests there's more behind it than merely a child's curiosity.

I finally track her down in the trainyard, interrupting a strange tête-a-tête between her and bedraggled orphan Mishka. The story she tells has something to do with a crystal flower that parasitically grows in a garden, killing all the normal flowers around it until nothing remains but crystal flowers. There's obviously a connection between the crystal flower and the Sand Plague, but it's hard to tell whether the Devotress intends her story as a cautionary tale, a fable to be emulated, or a glimpse of some unavoidable future. In any case, what I've heard will satisfy Mother Keeper, though I worry about leaving Mishka alone in that railcar with the Devotress. Why is she focusing so much attention on my Adherents?

Burakh Vs. the Elder

Ever since I received my inheritance on Day Two, I have had two goals for my time in town. The first was to find a cure for the Sand Plague and produce a panacea. The second and more enigmatic goal was to figure out the identity of the "Betrothed," the one to whom belongs a strange symbol that I found in my heritage box. Why exactly this is so important is a question that I have been unable to answer so far, though from today's title I have a feeling that I'm going to find out today. The Elder supposedly is the one who can tell me who the Betrothed is and why I should care.

This assumption hits a snag almost immediately. Elder Oyun seems to have decided overnight that he doesn't trust me, and he refuses to cooperate with my requests for more information and more panacea-producing auroch blood. When I protest that my heritage entitles me to those things, he scoffs that I haven't grown into my father's legacy yet. Whoever handed over my inheritance has been keeping things from me, including another special object without which I don't deserve so much as a cup of water from the Order.

When I confront Ospina about this, she says that she did it only because she's in love with me (?) and didn't want me getting mixed up with the Elder before I was ready. Leaving aside the sudden declaration of love (which might be a translation issue, her attempt to manipulate me, or both—I have no idea which), I'm furious that she kept something from me that hurt my position with the Elder. She claims she was doing it for my own good—there was apparently bad blood (no pun intended) between Oyun and my father, and things might have gone badly for me if Oyun had thought I was making a power play for his position as head of the Order. He is in a precarious position right now, Ospina says. The Oyuns are not a respected family as the Burakhs are, and he's the Elder only because Fat Vlad, who controls the Abattoir's meat-production operations, set him on the proverbial throne (perhaps as a sort of puppet ruler). Now that Oyun's sacrifices are failing to appease whatever force is causing the epidemic, many in the Cult of Bulls are calling him a fraud.

With that, Ospina hands me a talisman made of a bull's horn. This is the last piece of my inheritance, she says. I am still unhappy that she didn't give it to me earlier, but she has convinced me that at least she didn't do it out of malice. Besides, how could you stay mad at a face like this:

OSPINA QUOTE OF THE DAY: "The Inquisitor continues her terrible harvest. Is she at least beautiful?"
Back in the Abattoir, I present the talisman to Elder Oyun. It is not quite enough to convince him that I deserve full access to the Order's secrets, but he grudgingly agrees to reveal the identity of the Betrothed: the earth.

Well, maybe the town, too. Over the generations, the people of the Abattoir have been sacrificing bulls and pouring the blood into that huge pit I saw yesterday. They say that, down there in the darkness, the blood nourishes the earth, which is actually a living being they call an udurg: "a body that contains a world." The stuff I use to create the panacea comes from that underground reservoir. According to the Elder, the Sand Plague has come because something is interfering with the reservoir, either blocking or poisoning it. Contrary to what the Bachelor seems to think, the town and the earth beneath it form a symbiotic relationship. With its nourishment either drying up or becoming corrupted, the world is slowly eating itself, and the town along with it. This would explain why even the town's structures are being ravaged by disease. The only way to reverse this process and save the town, Oyun says, is to present some sort of sacrifice, to provide the udurg once more with untainted blood.

What must I sacrifice, then? I ask. But the Elder has clammed up again.

The alternate view of my town map. Notice that the hill on which the town rests
has been revealed to be a bull.
The Life of Fat Vlad

The Inquisitor is pleased with my findings—more than pleased, she seems downright giddy in her fascination with the idea of the udurg—and I settle in for an evening of scrounging for tomorrow's supplies. Funny how the wearying process of scraping together enough cash to meet the 800-dollar price tag on a loaf of bread, so onerous at first, is becoming almost mundane. I guess one gets used to anything after a while.

At around 8 pm, I receive a letter from George Kain containing some unsettling news. Now that the Apiary has been unlocked, its inhabitants have been calling for the head of Fat Vlad Olgimskiy, the man who had locked them up and left them to rot. Fat Vlad, perhaps shaken by the Inquisitor's presence, has decided to surrender himself to the mob. According to George Kain, though, he is not to blame. He's only taking the rap so that his son, Young Vlad—the true mastermind behind the Apiary fiasco—will be spared. Kain tells me that, as the only person with any influence over the butchers of the Apiary, I have a responsibility to go to them and make sure they punish the right guy.

I am at a loss. I've distrusted the elder Olgimskiy from the start, but even I don't think that he deserves whatever horrible fate the denizens of the Apiary have prepared for him. On the other hand, I have no reason to believe that Young Vlad is guilty either, and Kain, as a member of one of the rival families, could have ulterior motives for disposing of the scion of the Olgimskiys. I go to the Inquisitor with the news, telling her to throw the weight of her authority behind an investigation. She callously dismisses my concerns as beneath her and warns me not to tell her how to do her job. I am to handle this "petty" matter on my own.

Not knowing what else to do, I head toward the Apiary on the other side of town, hoping that I'll have an idea of what to do by the time I get there. No such luck. All too quickly, I am standing before Mother Keeper in her torchlit inner sanctum, with her waiting for me to deliver the guilty party into the Order's hands. I have three dialogue options:

1) Fat Vlad is guilty
2) Young Vlad is guilty
3) I refuse to help

I'm afraid to take the third option, which would keep my hands clean but also leave the quest unfulfilled. Failed quests can put my Adherents in danger, and I am also worried about losing whatever favor I've curried with the Order. The quest must be finished. My mouse hovers over Young Vlad's name, but then I remember his helpfulness, his knowledge of the town's secrets, my deep-seated distrust of Fat Vlad, and George Kain's questionable motives. I change my mind and, with a click, condemn Fat Vlad to the butchers' clutches. I feel like a coward.

Before I leave, I ask Mother Keeper exactly what will happen to the man. She replies that the Worms and butchers will take him into a back room that she is forbidden to enter. When they finally leave, Fat Vlad will be gone—vanished without a trace. I feel the hairs on my neck prickle. "Mother, do they eat him?"

The kid looks back at me in the firelight. "I am not allowed to go in that room, Burakh." Her expression does not change.

Sunday, October 9, 2011

Pathologic: Day Six, by the end of which the Haruspicus will find out how important a role mythic beings can play in our lives

(or, in which hope takes a beating)

The morning of the sixth day has come.

Infected in the past 24 hours: 165 people
Died in the past 24 hours: 110 people
Gone missing: 23 people
Number of dead at the moment: 660 people
Number of infected: 311 people

Less than seven days remain. A governmental emissary will arrive tomorrow.



The Bachelor has bad news for me. Possibly because it came from a butcher instead of from the twyrine bride, the heart that I brought him yesterday failed to produce a vaccine for the Sand Plague. Evidently, the low-level immunity possessed by the steppe natives is more low-level than it is immunity—their blood produces effective antibodies but in such low quantities that eventually the Sand Plague will overwhelm the immune system anyway. Once again, the Bachelor's experiment fails.

We are running out of time. The town is descending into anarchy as the Sand Plague, unchecked by any sort of cure, continues to extend its tendrils throughout the town. Bodies litter the streets as bandits and arsonists clash violently with guard patrols. Every now and then an infected person slips through the quarantine because the guards are too busy fighting off looters. Impatient with the Bachelor's and my fruitless search for a vaccine, regular townsfolk have decided to take matters into their own hands. At a loss to explain the mind-boggling scale of this calamity, they're looking for a scapegoat to blame for the epidemic's onset. It's a good old-fashioned witch hunt, and the witch they've settled on is the mysterious Devotress.

Artemiy Burakh is many things, but a sympathetic listener he is not.
The Devotress hasn't done much to dispel the dark rumors surrounding her presence in town. Children say that they have witnessed her killing a man merely by placing her palms on his eyes and holding them there until he stops struggling. Others whisper that her hands can "turn people's souls inside out," healing or killing them at her whim. The stories of the "bone cannibal" have resurfaced and seem to point to her. The Devotress's response is to say that she is actually two people—the sweet-natured "Klara," and a doppelganger who frightens children and speaks only in sarcastic riddles—which doesn't exactly allay the townsfolk's fears.

Here's the thing though: I believe her. Something fishy indeed seems to be going on; I meet her in two locations over the course of the day, and there's no way she could have been traveling between them without me knowing. The doppelganger is holed up in the graveyard with poor little Laska and informs me that the Apiary (or the first level of it, anyway) is now open to exploration, though she gleefully hints that I may not like what I find: "Absolute hell. You'll see." Meanwhile, Klara is hiding at Anna Angel's house and seems abjectly terrified by her predicament. She says she doesn't even know what she's doing in town. She has no memory of how she got here and feels trapped by the chaos and odd phenomena swirling around her. The Rat Prophet has been appearing to her too, scaring her with ominous pronouncements that she can't understand. If I can get some solid answers out of the Prophet, she says, at least then she can face the angry mob with some certainty about who she really is.

Having been the victim of misguided, rumor-fed hatred myself, I feel for her and agree to help, even though the hatch to the Rat Prophet's underground chamber is still in the middle of a plague zone. Infected areas have only gotten more harrowing; in addition to the increased numbers of contagious victims milling about in the streets, plague clouds are even more prevalent. There's even a new kind of mist accompanying this next stage of the epidemic: brown and fetid, it actually chases me around until either it catches me or I reach a safe haven indoors. It's almost as if the Sand Plague is developing agency.

This seems like a crazy thought until I meet with the Rat Prophet. (It's amazing how open-minded one becomes when one encounters things like a tuxedo-wearing person with a rat's head and a subterranean lair.) According to him, this mess has never been a wholly natural occurrence; if I don't believe him, perhaps I should ask my good friend the Devotress. After all, she's the personification of the Sand Plague itself.

I immediately call him a liar, which he shrugs off with a "believe what you want" attitude. Honestly, I'm not sure what to think. I certainly have no reason to trust him. Then again, unlike the town's conniving nobles, he has no reason to lie. If he is telling the truth, then the townspeople are right to fear the Devotress. As I climb back out of the hatch, I wonder what I will tell Klara. In the meantime, though, she'll have to wait. The Bachelor has another idea.

It's a long shot, he admits, but it's one of the only options left. The experiment with the blood of the steppe people failed, but there are other natives of the steppe: the cattle. The animals have been bearing up quite well throughout this ordeal—none of them have died of the Plague or even contracted it. Maybe the cure will come from them.

The only problem is that almost no cattle remain in the area. Most have already been slaughtered to provide food for the town as it languishes under quarantine. The only people who might have an idea where to find more cows serve in the Order of Bulls and live in the Apiary and the Abattoir. Up to now those areas have been closed to us. However, the imminent arrival of the State Inquisitor has led Fat Vlad to hastily lift his dubious lockdown of the Apiary, and as the trusted heir of Burakh I can now get in and speak with the Order. In fact, one of my Adherents, known as the "Mother Keeper," is a leader in the Order. She can tell me where to find a bull.

The battered door to the first section of the Apiary. Looks like even the guard isn't too happy to be standing in such close proximity.
The Devotress wasn't lying when she said that the interior of the Apiary is hell. Debris and furniture wall off some hallways; other rooms have boards nailed across the doorways. Through the gaps I can see Worms and butchers curled on the floor, silently suffering through their infection. Screams keep echoing from the depths of the building, and they are not screams of pain—they're screams of madness.

My Adherent is waiting for me up four or five flights of stairs. Since all of my Adherents are children, I'm not expecting an adult. But I also was not expecting to see a five-year-old flanked by three bodyguards:

Meet one of the cult's prominent figures, a girl who has not yet learned how to read.
"Mother Keeper" does know of a bull I can use, but she wants me to do a favor for her first. She and her followers want to return to their shrine deep in the bowels of the Apiary, but that part of the building is crawling with the infected. If I really want to test that bull's blood, I have to bring her 50 doses of immunity boosters in the next nine hours. No pills, no bull.

To put that number in perspective, I've accumulated less than 20 of those pills over the past six days. Thankfully, I haven't been popping too many of them thanks to my innate resistance as a steppe native, but I'm still staring at only 13 doses in my inventory when I exit the Apiary. The pharmacies around town stock them, but only in small quantities. Children on the street sometimes have them for trade, but with the infected areas swelling in size, there aren't many children around either. Briefly, I entertain the idea of killing and robbing some guards, who carry large quantities of medicine on them at all times. I quickly quash those thoughts. The crime I committed on Day Two is still a raw spot in my memory. If I'm going to get those pills, I'm going to have to run all over town, check every single shop, and hope.

It takes a sizable chunk out of my funds, but I meet the deadline with only half an hour to spare. "Mother Keeper" blithely tells me to meet the Worms at a hill south of town. They will bring the bull. I will bring whatever optimism I have left that all this scrambling around was worth it.


After exchanging curt greetings with the Worms, I inject the bull with a sample of the Plague, then take a blood sample back to the Bachelor. I wait with bated breath while he examines the sample under his microscope.

Once again, the experiment fails.

The bull's immune system is the exact opposite of what we found with the steppe people. When infected, the bull's body is able to slow the Plague's growth to a crawl. However, without any way to fight off the small amount that remains, the bull will die, same as any other creature.

I had figured that I would be angry, or at least annoyed, that all my energy and sacrifice was for nothing as usual. The most I can muster after hearing the bad news is resignation. I don't think I was honestly expecting good news in the first place. The only option left is to find the blood of some bull-human hybrid that can both retard the Plague's reproduction and kill whatever's left, and, as the Bachelor helpfully points out, no such animal exists. There is no final cure. We're done.

Before going to bed, I troop over to Anna Angel's house to see Klara again. Expectantly, she asks me what the Rat Prophet said. I reply that he said she is not responsible for the epidemic, that she is here to help people. By now I've decided that the Prophet was right, but I lie for two reasons. First, I just don't have the heart to tell Klara that, knowingly or not, she has the blood of the entire town on her hands. Second, I'm afraid of what she might do if she resigns herself to being an angel of death. She can be on our side for the time being. We're going to need all the help we can get.

Friday, October 7, 2011

Pathologic: Day Six, on which the Bachelor will be offered to choose from several different sources of contamination


At 7am:

The morning of the sixth day has come.
Infected in the past 24 hours: 163 ppl.
Died in the past 24 hours: 140 ppl.
Gone missing: 12 ppl.
Number of dead at the moment: 840
Number of infected: 335 ppl.

Less than seven days remain. A governmental emissary will arrive tomorrow.

I stagger out of Lara Ravel’s house at half past five, starving and mildly woozy from the infection to find myself surrounded by the plague. The afflicted leprous figures march about in packs, and patrolling the streets are a new brand of soldier: the Humpback’s men. Unlike the oafish bandits, these fellows sport a seemingly unlimited supply of Molotov Cocktails, which they lob at anyone and everyone from worrying distance. Their purpose, it seems, is simply to rile things up.

One hit is from these is fatal.
These new annoyances, however, are the least of my worries.

Today's Map
Witch Hunt
The first thing I do in the morning is visit Rubin, who should have completed the improved vaccine. Sure enough, he has. (This differs significantly from Kevin’s experience of Day 6, in which the vaccine failed miserably). Yet his conscience weighs heavily upon him. The Haruspicus was aware that Rubin was keeping the body of the first infected, Simon Kain, for inspection and research. What he didn’t know that it was I who told Rubin to hold the body illegally, to keep it under wraps, though we both knew it might come out sooner or later. He confesses to me that he can’t take it anymore: he has to come clean to the Kain family.

I panic, of course. He can’t do that. It would ruin my reputation if it came out that he had kept the body under my instruction. So much rests on that one lie. I tell him to keep it—that I’ll handle it—that he has to stay and continue his research. He reluctantly agrees, though he holds onto the vaccine.

The consequences of my decisions are at hand. I get several letters and hear whispers from the townsfolk. The Inquisitor is coming tomorrow. But, more upsetting, there has been an incident in the Cathedral.

I arrive early morning to find the Cathedral utterly dead—nearly 800 people wiped out by the Sand Plague. Something got in. To my relief, however, the finger of blame isn’t pointed at me, but to the leading women of the town. The shabnak—the she-cannibal—was accused of breaking in and giving the people infected water to drink. Hours later, streams of infected flooded the streets while a few were left to clean up the remains in the Cathedral.

They did a good job cleaning up.
Saburov outlines the plan: I will interrogate the women of the town and decide who is the vector. Of course I know better; all I have to do is draw their blood and examine it for traces of the virus. It takes a bit of convincing, but I take a sample from Anna Angel, who tells me Klara (the Devotress) is also a prime suspect.

The real gem here is Ospina, who practically spits venom when I whip out the syringe. She does her best to advise me in the “proper way” of finding the shabnak. I’ve transcribed the entire conversation here (with a few minor adjustments for clarity):

ME: Ospina, you are accused of being a cannibal. They will come for you soon.
OSPINA: What is a shabnak? It is a malicious spirit who wears the flesh of a woman on his bones. Shabnak can be known by a characteristic attribute – his hands are long, all toes are of the same length, and the teeth are shown on all body from under the skin
ME: Thanks for the lesson.
OSPINA: That’s it … I am always glad to help you. If you want I’ll help you catch the monster. If you do not cope with that yourself … almost a week has passed and the people still perish, perish, perish …
ME: Help me. Where do I start? Perhaps from the survey of suspected?
OSPINA: Yes. You gather all women who cause your anxiety in the Cathedral, for now it is empty. Build a bonfire at the entrance. Order them to strip naked and survey them carefully … Search for sharp edges under the skin, but you will not find. And then …
ME: I have a more reliable way. Let’s look at your blood.
OSPINA: It is not necessary to take blood. Search for the teeth. Let me continue … sooner or later one of them will break and rush away crying – right into the fire. And then her essence will become visible! She will turn all black, howl, crook her fingers – everyone will realize at once that this is not human.
ME: Of course. And now stand still. I have a few needles; don’t worry.

Ospina
After taking her sample, I find Klara at the Saburov Manor. She won’t allow me to take her blood; she considers herself above reproach. And then an extraordinary claim: she says that she and the Devotress are two different people, though the Devotress looks just like her. She tells me that, with all my science and system, I have no right to investigate her. I appeal to Saburov, who has effectively adopted the little whelp, who tells me I can draw her blood, but when I return she has disappeared.

I rush around town, furious, asking everyone for information. I track down Mishka, a young boy living out in the train yard, and he tells me I’m a hunted man. That the Devotress—who is undoubtedly the shabnak—is searching for me with murderous intent.

The Thing Coming From the Steppe
I scour the rest of the town and receive a tip from Spichka, a young boy holed up in the Tanner’s District. He saw the Bone Cannibal just now, rounding the Abattoir. If I hurry, I may catch it. Heart pounding, I draw my revolver and prepare to finish this once and for all. A true vector! The real, tangible foe in all of this—a discernible victory. With the shabnak gone, it will be only a matter of time till the virus dies out.

Rounding the Abattoir, I see it: a hunched, gangly figure with a white face and long neck. Hardly a thing that could pass for the Devotress. As I step toward it, the air thickens and I begin to choke. I aim my pistol at its (admittedly small) head, fire two shots, and watch as the thing goes limp.

Shabnak or Animated Totem?
Upon closer inspection, I can’t say this is any sort of shabnak. I don’t know what it is—some kind of clay golem, animated by the weird cultic rituals of these steppe barbarians. It was just an illusion.

I find Klara mourning his corpse when I return. Stricken with grief, she holds out her arm and lets me take a sample, which I immediately rush to the microscope. The blood is irregular, strange indeed, but there is no sign of the Plague. I return to her and give my analysis. Yet, knowing that the Inquisitor will come tomorrow, and that she will want blood, Klara says she’ll offer herself as a sacrifice. She’s somehow responsible, she says—and they will need someone to blame anyway.

I resist—she cannot do this. It isn’t right. She is an inexplicable anomaly, there’s no doubt about that, but she is no vector. It’s true: she’d be an easy solution. She’d placate the Inquisitor. It would be an easy solution. But it wouldn’t be right. I tell her the decision is her own, though I don’t think she should turn herself in.

They Want to Burn the Apiary
My final task for the day is a seemingly impossible gambit. The humpback, with his league of arsonists, wants to deliver a deathblow to the Olgimskiy family: he’s going to burn down the Apiary, a nexus of disease that has produced wave after wave of infected (or so they say). While I could care less for the Olgimskiys, the Apiary will be indispensible to my research. They can’t burn it down. The only thing for me to do, then, is to kill the humpback.

It’s late evening when I arrive, and raining. I approach the main entrance to see the Humpback near the tunnel, four arsonists arrayed around him, Molotov cocktails at the ready. I check my revolver: I’ve only got four bullets. Whatever. I rush the first two, a headshot each, then whirl to the next, take him and his companion out, then stand, facing the Humpback. He’s got an alarmingly good throwing arm. I pocket the gun, bare my fists, and approach him, strafing left and right, trying to get in a good punch. The close range is too much, however, and he’s too good a shot. I go down once, twice, three times, until, frustrated, I rush out to the streets to trade a needle for a bullet. When I come back I find him there, standing crooked with that dull cow-eye look. Fearless, I run up to him, gun at the ready, and take him out with a decisive shot.

The entrance to the Apiary, sans two psychopathic arsonists.
Finally, a true victory. I’m not worried about the Inquisitor tomorrow. I think we’ll get along just fine; if anything she ought to admire my work.