Showing posts with label Sand Plague. Show all posts
Showing posts with label Sand Plague. Show all posts

Monday, February 13, 2012

Pathologic: The Ending, according to the Bachelor

If you haven't read the write-ups for Day 12 I suggest you go read them right now unless you've played the game through already. What we'd like to present to you right now is an overview of the endings.


As the Bachelor, I found three "choices" presented to me at the end of the game. I didn't have enough panacea to cure everyone's adherents, so the Devotress couldn't give me her input. So what I had--what I have to analyze here--is not the complete picture, though Kevin and Rory have filled me in, more or less.

The three choices I had were:

1. Let the Settlement be destroyed. But [the] Polyhedron may not be touched. The surviv[ors] will [rest] there until we vaccinate them, and the epidemic will finally [. . .] come to the end.
2. It is enough to destroy [the] Polyhedron to stop spreading of the infection. There is no sense to destroy the whole town.
3. So, I declare my decision to you. I refuse the choice. I shall not decide about the destiny of this town and [. . .] show my arguments to you.

Here's a quick summation of the results of each decision:

Destroy the Polyhedron; Save the Settlement.
We see the model of the town with the water jug that functions as the Polyhedron being slowly wrenched free.


It falls and lies, useless, on the ground. Then a vision of the Settlement with bluish skies, healthy. The kids, the Haruspicus, the turning of the wagon wheel: it looks like everything has turned out well.


"We aren't dying!"
After this, we're treated to an unsettling vision of the theatre, the three protagonists lying on stage like rag dolls with button eyes.



The game specifically notes that it "acknowledges the player's victory". We can walk around on stage, look at the dolls close up, before walking to the exit at stage left. Shimmering lights wait, suspended, in the void beyond the door, which slowly slips into the distance.



Destroy the Settlement; Save the Polyhedron.
The cutscene at the end shows the two Authorities--little kids--bashing the model of the town.




The artillery fires, the sun rises and Maria Kain stands looking very smug at the front of her entourage.



After a lovely view of the Polyhedron at dawn, silhouetted against the umber sky, the perspective shifts to the theater again, button-eyed dolls, the three protagonists arrayed at the back of the stage.

The game doesn't acknowledge the player's victory in this ending scenario. There's no text, no script. This ending is a defeat. The Kains won. The player let himself be manipulated, took the bait.


Again, floating lights, door, fade to black.

Refuse the choice.
The cutscene that plays exudes "bad ending vibes". The camera pans across the interior of a plague-ridden house, the light lingering on bloodstained bookshelves, the dirty floors, and so on.



Then we pull away to see the town bathed in red.



And eventually we see the corpses of the dead townsfolk.


The last shot is a fade-out on the Authorities' model of the town.


And then it's back to the town Theatre, on the stage with all the crumpled forms of the protagonists, buttons on their eyes. Door, fuzzy lights, fade to black.


Get this, though: at the end of this scenario, the game notes the player's victory.

(Others)
I'll let Kevin fill you in on the other ending--the one supplied by the Devotress. For now I have some thoughts.

Concerning Victory.
There's a lot of conjecture about what the endings mean, but it's pretty easy to see the trajectory of each character and how it lines up with their "ending"--the one they contribute to the final reckoning if you save all their adherents.


Artemiy Burakh, the Haruspicus, has grown from the steppe dirt and inherited his father's legacy as shaman and curate of the Settlement. His relationships with the town's children, the way the scenario is shaped, leads him to demonize the Polyhedron. His "ending", so to speak, is to destroy the Polyhedron so that the town can return to the status quo. While the cinematic paints the ending in a positive light, I can't help but be grieved, because it's just as it was before--no better, no worse. The ending is reflective of the traditions and perpetuity of life the Haruspicus seeks so desperately to protect: it's stayed the same.


There are so many unanswered questions I have about Klara, the Devotress, having not played her story myself. She's an enigma. She's a miracle, a curse: she's a cookie-cutter messiah, loved by some and hated by the rest. And apparently her ending functions as a sort of deus-ex-machina, allowing the town to both sustain its own life, do away with the plague, and keep the Polyhedron. Rory's playthrough on his blog will certainly explore this in-depth when he writes up Day 12. Like the Haruspicus' ending, Klara's ending fits with her character: enigmatic, paradoxical, out of the blue.


Daniel Dankovskiy, the Bachelor, is an outsider, a scientist: a reserved and judgmental young man who thinks he knows best. It quickly becomes evident that he has neither the experience nor the wisdom to defend the town against the plague, so the Inquisitor, and later the General, are brought in to mop up his mess. He views the Sand Plague as an enemy: winning is the goal here, rather than curing the disease.

The suggestion the Bachelor brings to the final decision in the other games is to preserve the Polyhedron. This decision leads to the Kains building their "utopia". However, this choice doesn't acknowledge the player's victory. It's not the right decision to make; in fact, I believe it's the only patently wrong choice the player can make at the end of the game. I don't say this out of opinion: every ending except the Kains' Victory has an explicit statement of the player's victory.

If you've read through my playthrough as the Bachelor, you should see how my thinking, both as character and player, shifted over the course of the game. I began bright-eyed and bushy-tailed, so happy to save the town, save the world, and somehow, around midway through, I decided I hated the town. They were not worth saving. The crime, the politics, the horror of basic human nature. The problem was not the plague: it was the humans who were scarring the earth, doing violence by their very existence. I resolved that, on the final day, I would destroy the town when the decision was presented to me. The Polyhedron was a happy little coincidence--an inhuman marvel--that I wanted to save, and in the end, it was only a tool that would be misused.


The true enemy in this was never the Plague. The Bachelor realized it. His character introduction at the start of the game reads, "This is the story of a man who performed a miracle and defeated an opponent when victory seemed impossible." Could the conniving, clamoring people of the Settlement be this opponent?

Nukes and artillery aren't enough to kill the enemy, though. Men can escape shells. They can hide, reproduce, and rebuild. But the Sand Plague is a natural mechanism that, perhaps, was never evil to begin with. How does the Bachelor achieve the victory he has worked so hard to obtain? He walks away and allows the human parasite to devour itself. He lets the fever burn out.

Mother Nature: 7,776  -   Humanity: 0
Is this the "right" ending? For the Bachelor, who calculates in cold math, whose empathy has been steadily burned away by the shit-storm that is human nature, this ending makes perfect sense.

Edit [1-27-2013]: We've been hearing from other players who have differing reports about the way the Bachelor's scenario ends. If you are interested in reading about them, a few of our readers have kindly posted their own experiences in the comments below (and elsewhere on this site). Feel free to join the conversation, fellow players!

Wednesday, December 14, 2011

Pathologic: Day Twelve—Endgame (Part 2)

(To read Part 1 of the Haruspicus's Day 12, go here. To read about the Bachelor's final decision, go here.)


My talk with the Developers at the Theater has empowered me, convincing me that I am more than just a toy at the mercy of unpredictable gods. Ultimately, I may be walking the Authorities' predetermined path, but it is I and no other who has been choosing how I walk it, and it will be I and no other who will decide the town's fate at the Cathedral. I am more than just my in-game avatar—I am the player, and my choices make all the difference.

The thing is, free will is a double-edged sword. It carries with it the responsibility to make right choices and the possibility of making wrong choices. I've done some pretty disturbing things over the last twelve days, and right now I am not at all sure what my final action should be. Of course, as a puppet I would not be responsible for anything I do. As a free agent, though, I'm responsible for everything I do. Total freedom can be terrifying.

So when I step inside the Cathedral on the evening of the last day and find the leading figures in this drama all waiting for me to make up my mind, anxiety suddenly hits me. This is it. "The Haruspicus's words shall be my words. His deeds shall be my deeds," I told the Developers. In a sense, then, the consequences of my choice will be very real. I personally will share Artemiy Burakh's victory—or his failure.

The Devotress's Argument

 
I choose to speak to the Devotress before anyone else, hoping to find out, at long last, what her angle is in all this. I learn precious little, other than that there apparently were at least two of her running around the town this entire time. "Perhaps I am not the Klara you knew before," she says. "There are a few of us, you know.... The face is the same, but who knows whose will is behind it this time?" This does not inspire my confidence in anything she suggests.

She suggests that it's not actually necessary to destroy the town or the Polyhedron. Whatever weird errands she has been running since Day 1, they have all been in service of forging a miracle that will preserve everything as it is while eradicating the Sand Plague once and for all. Her visits with Anna Angel and Catherina Saburov, the upsetting tales she told my Adherents, her offer of help yesterday with the Elder's final trial—all to bring about this supposed miracle.

This is all very confusing for me. Already I am disoriented—I was expecting something less heady when I first entered the Cathedral, and the translated dialogue isn't helping. The implications of this for what I already know are difficult to parse. The Haruspicus is a shaman of sorts, no stranger to the supernatural, but his is a mysticism of earth, flesh, and the harsh inevitability of death. The Devotress's talk of a miracle that can paradoxically save both the Polyhedron and the town is an alien concept. The Sand Plague did not arise spontaneously; it originated because of either the Abattoir or the Polyhedron. The only way to stop the Plague is to cut out its source. I tell the Devotress to keep her shadowy miracles and multiple personalities to herself and move on.

The Bachelor's Argument


As ever, the Bachelor is unbending in his contention that the town is a cancer and that salvation lies with the Kains and their Polyhedron. The only reason I think otherwise, he says, is that the Inquisitor has been lying to me, manipulating me to keep the town out of the crosshairs and her neck off the chopping block. When I ask him what makes him so sure of her cunning when I suspect her of nothing, he responds delicately that he's just better than I am at thinking logically. The Bachelor can be a bit of a prick sometimes.

Some of what he says makes sense to me: more sense than I anticipated, actually. I've been mulling over the revelation of my late father's involvement with the Polyhedron project, and I can't align it with my current beliefs. If my father, at one time the most important person in my Order, supported the Polyhedron's construction, shouldn't I as well? What if the Bachelor is right, and I've just been manipulated by everyone I've talked to? I have to trust someone if I am to decide, but maybe I've been trusting the wrong people all along.

The Final Decision

I talk to the Inquisitor, looking for confirmation of ... well, anything that I've heard so far. She seems cool and collected, deferring to me for a decision and not trying to guide me one way or another. I try to frighten her into giving something away by once again demolishing the fourth wall, speaking in my own voice instead of through the Haruspicus. It's a cool trick that I've discovered, and it does scare her ("Give me back my Haruspicus," she wails), but it gets me no closer to knowing what I should do. I turn to General Blok, pull up the options for my decision, and sit there, thinking.

I agonize for about ten minutes, turning over my options in my head. The Polyhedron has stirred up the Sand Plague. It's acting as a womb for some ... thing. I've thought it was the root of the epidemic for some time now. On the other hand, my father seemed to have no problem with it. Back at the Theater, one of the Developers told me that the town will always be imperiled by one thing or another: if not the Sand Plague, then war, famine, or plain old human depravity. Perhaps I should give up on the town as a lost cause and cast my lot with the Kains and their Utopia.

Then I remember the conversations I had with my Adherents this morning. They will grow up to be, in their own way, just as weak and selfish as their parents. They'll fall in love and rebuild their homes, scheme for power and double-cross each other, and eventually bring some new calamity on themselves. That is to say, they'll be human beings. Hotheaded Notkin, spacy Laska, bedraggled Mishka with her dreams of growing into a beauty—they deserve to live the normal, messy life that everyone lives. Unfortunately, the Polyhedron is a beautiful lie, with its false, unnatural promises of immortality and an earthly utopia. It's been siphoning the earth's lifeblood in pursuit of an impossibility. The lie must be destroyed and the lifeblood turned to curing the Plague if salvation is to be achieved.

I tell General Blok to train his guns on the Polyhedron and to fire at midnight, giving me enough time to herd the children inside to safety. Opening my journal, I write, "Will shall make my choice right." I push open the Cathedral's doors and step out into the clear night air.



I find myself back in the Theater, now cleaned up and closed down. A disembodied voice echoes off the walls: "We admit the victory of the Player." I am standing on stage, with little burlap dolls scattered around my feet. For the first time in the game, there is complete silence: no dour music, no industrial clanking in the distance. The only sound is my hollow footfalls on the wooden planks.


Up against the wall, I spy three life-sized dolls of the Bachelor, the Devotress, and the Haruspicus, all leaning against each other, huge among the smaller burlap figures. Here, at the end of the game, I feel a strange affection for the creepy little things. The Haruspicus figure in particular interests me. If that is Artemiy Burakh's body there against the wall, then what figure is standing before it? Whose eyes am I looking out of?

Mine, I realize. I, the player, Kevin, am quite literally standing onstage in the game. I've been there the whole time. The entire game was just a stage on which played out the drama of my decisions as a player. Maybe the town was all make-believe, but one thing was real: the choices I made within that imaginary world. Those decisions constituted the drama that took place here. Now the play is over.

I see a door to my right and open it, floating away from the Theater into a starry void.

Curtains.

Wednesday, December 7, 2011

Pathologic: Statistics

If you wanted to see the rate of deaths throughout the game, I've plotted the numbers on a convenient graph. Click it if you dare. In the end, the consequences were slightly more dire for the Bachelor than for the Haruspicus--but just barely.


Sunday, December 4, 2011

Pathologic: Day Twelve, in which it will become apparent what all this was for (Part II)

I don't need to repeat what Kevin has written. The children are psychopathic gods, and this town is their sandbox. To them, this is a game (as it is to me, I note with some irony--both as the Bachelor and as his player). I'm a "toy who came alive"--a "scary puppet".

"Ask whom you want - you are a puppet. Your name is Bachelor. You are a scary clown.
When we play with you, you are always bad."
In my journal afterwards:

Yes, the pestilence has happened in the sand box . . . Anyway, but the hero--the hero is severely deceived: It seems all this time he thought himself a living person saving living people. This feeling, no doubt, added eagerness to him, helped him to reach the ending, even with some triumph.


Vain. This is all in vain. He is a puppet saving silly dolls in a painted small town. It is strange that the almighty Authorities were silent till now. Probably they are bothered, or simply want to go home for supper.


Aoi.




I wander the town, talking to my adherents one last time. They all speak of the destruction of the town, specifically the construction on the other side of the river. It is strange how, till now, both as the Bachelor and player, I have cauterized any emotional connection to the town. It isn't that I'm not properly "role playing" as the Bachelor. In fact, I believe I experience the emotional disconnect precisely because I'm playing the part of the Bachelor. Yet here, on the final day, my head is spinning. Up till now I've known precisely the answer. The town must be destroyed. Not as an act of apathy or aggression: the root of the pestilence is here, has been here all along, and will endure long after I leave.

The Devotress tells me I have to sacrifice something. That a stand must be taken. "One queen by all means wants to destroy a wonderful tower; the other one wants to exterminate as many people as possible for her own calm."


Each of the Haruspicus' adherents have the same thing to say. "One always has to fight for li[f]e, otherwise it's not real. You cannot tear off the umbilical cord that has been feeding us all since the world's creation. It has already found death almost everywhere."

The Kains are obsessed with the idea of the Utopia on the other side of the river. The children are obsessed with their lives ahead here, in the town stained with blood. I can't help the feeling of despair in thinking of each possible future. The instruments of death are both here: the Polyhedron and the Sand Plague. The roles they played in the horror I've witnessed are irrelevant. The true evil is in our own humanity. As long as humans live, they will desecrate. They will cheat, lie, steal, murder--they will waste and build and lay waste again and again. It is here, in this manufactured game of pawns and queens, that I have been shown--not told--the true nature of the human spirit.


As Kevin walks toward the Cathedral, the sky above blue with broken clouds, I have nothing more than the same yellow haze to which I've grown accustomed. Perhaps I played the game wrong. Perhaps I have been too pessimistic.

I have no idea what to say when I come to the Cathedral at 7pm. The Executor says that "All works in the interest of inevitability. You cannot hide anywhere from it. Evil conquers all." With I sigh, I open the doors and enter the sanctuary. There are Aglaja the Inquisitor, Artemiy Burakh the Haruspicus, Maria Kain and General Blok; all of them have something different to say--some piece of the puzzle. The Haruspicus is under the impression that I would destroy the town as a way of spiting Aglaja. Aglaja says "Here and now I suggest buying the happiness of several thousand for a small sacrifice, because Utopia demands sacrificing more and more. Even this Utopia."


On the Polyhedron, she remarks, “On a whim of the Authorities, the Miracle, casually embodied in the Polyhedron, has been violently rejected by the flesh of the town which has grown it up and fed it with the resources: people and hot blood. This flesh became for it simultaneously a bowels and a prison . . . And how is that you came to the town at this time? A hero by all attributes. Almost a miracle maker. The Authorities tried to manipulate you to defend the miracle—not the Kains; they are unfortunate and possessed. This is their role. They are puppets. But you—You want to become a slave again? The Authorities subordinate you to the plan.”

Is she lying? Am I being manipulated? Everyone in this town has an angle: The Inquisitor has her death sentence hanging over her head, the Kains envision their own paradise. The Haruspicus has his crop of children, all waiting to be corrupted like their forebears. The General only wants to see this place burn. As for me, all I want is to win. Not as a player, but as the Bachelor, at the edge of the board, finally empowered, no longer pawn.

Maria Kain takes me aside at the rear of the Cathedral. “I have already begun, my Daniel,” she says. “When night falls and the wind scatters smoke from the charred ground, and the dust and rubble are swept clean, you will see new constellations in the sky. They will shine down, and when they reach the merlons of the Polyhedron, a miracle will happen.”

“What will they be like? And how will you name them?” I ask.

“We shall see. But I expect the red shall prevail in them. Ruby, scarlet, crimson, violet, pink, claret, garnet—the colour of fire, stained blood. Perhaps you will even see something familiar in their structure.”

I imagine, in this scene, the Bachelor's expression as he listens to Maria. The brief hope her words give, even as she talks about her "Authority"--her place as mother in this town, giving birth to whatever Utopia she envisions. My pulse racing, I turn, walk down the steps, and speak to the General.

"So, Bachelor. Your decision was not made by calculation or self-interest; it was not urged by the circumstances, but only by your conscience. I have received the order to raze everything to the ground. But there is no such necessity. I am ready to believe you, having risked my life and honour, wherefore I am merciful. Where do I target my guns?" he asks.


The Final Set of Decisions
The general is wrong. In the end, I have only my own interests at heart. My modus operandi as the Bachelor has been calculation and manipulation from the beginning--a power play. Things have finally become clear. The Authorities are irrelevant. All I want--and have wanted--is my own victory. And that is, in the end, what all of this was for.

I am reminded of something Mark Twain once said. "Faith is believin' what you know ain't so." I look to Maria, smug and assured behind the general, then down at my choices. Utopia was always a myth. Moreover, I can't stand the thought of letting the Kain family have their own private paradise.

For a moment, I imagine the Bachelor spitting at Maria's feet, then looking to General Blok.

"It is enough to destroy the Polyhedron to stop the spreading of infection. There is no sense to destroy the whole town," I tell him.


Check and mate. Smug, I leave the Cathedral. The trains will leave soon. I can imagine the scenarios beyond. With the Architect's help, and proper planning, the Bachelor could very well return to the capitol and build several more Polyhedrons. Perhaps in healthier soil, with fewer variables, he could perfect the work that was started here and begin anew.


I sleep until midnight and see the ending. The general orders the guns to fire, and the Polyhedron is blown to bits as the Authorities watch in horror. The town blossoms. The Haruspicus sits with the children, the streets are green, and the Sand Plague has retreated into the warm earth. This is, of course, not my victory: it belongs to Artemiy Burakh. The town has no need of me anymore. I imagine the Bachelor back at the Capitol right now, hard at work, and closer than ever to creating a Utopia.

Tuesday, November 29, 2011

Pathologic: Day Twelve, in which it will become apparent what all this was for (PART I)

At 7am:

The morning of the twelfth day has come.
Infected in the past 24 hours: 378 ppl.
Died in the past 24 hours: 648 ppl.
Gone missing: 122 ppl.
Number of dead at the moment: 7776
Number of infected: 512 ppl.

This day is the last. Less than fourteen hours remain to make a worthy decision.

Today's Forecast: Clear, with a 40% chance of artillery fire.
I walk outside and find the streets deserted. Everything has gone: the rats, the dirtied sheets, the plague clouds and leprous robed figures. The bandits have been exterminated. Every single district of the town has swept clean of any trace of the plague, save for the now-useless scarecrows which were once stationed at the entrance to each zone. I've received panicked requests from both the Haruspicus and the Devotress: their adherents are sick, and I'm the only one with enough panaceas to cure them.

First, however, I'd like to share some thoughts.

The decision I make today should be impartial: I've spent twelve days in this hell-hole of a town gathering information, making observations of its squabbling inhabitants, running errands, watching men die in the streets. Nobody is beyond judgment here. Yet I have a gnawing feeling in the pit of my stomach. Maria (or Nina?) Kain's little diatribe yesterday did nothing to strengthen my resolve. Did I really call her "Dark Mistress"? And, really, have I been playing into the Kains' hand all along? They want the Polyhedron to construct a Utopia. They want the town destroyed as much as I--though they want it destroyed so that they can birth a new town, a new Utopia, on the other bank of the Gorkhon. Victor Kain tells me the new town will be larger, better, birthed from the cocoon of the Polyhedron. 


I'm sick of hearing everyone else's drivel about how the Polyhedron is unnatural. It's a tool. We have been making tools since we crept down from the trees: we made fire, cut stone, burrowed holes. These things are not "natural"--but it doesn't make them intrinsically evil. It's how they are used that determines that. The question all along has been this: what is the Polyhedron's use?


Despite the ominous colour scheme, I insist this thing is as harmless as a kitchen knife.
If the knife were in the hands of little kid.
The Polyhedron was created to preserve. It's more than a tomb. It revolutionizes our idea of the tomb: it turns our tombs into brief waypoints, regurgitates our consciousness, refracts the breath and light of the human spirit and pours old wine into new skins. Is this evil? I don't know if it is. The reality of all this, however, is that like any tool, the Polyhedron has been misused. It was thrust, unceremoniously, into the heart of the earth. And from this, one of two things may have happened: either the wound became infected, sending the Sand Plague upward through the man-made tunnels beneath the city, or the puncture stirred up a restless poison.


I am more inclined to believe the latter. The Sand Plague has struck before. It has been here from the beginning. If the architect had any knowledge of this, he might have chosen a better place to make the puncture. Is the Sand Plague a judgment? A fizzing antibody? It's pure science--a manageable result of a routine operation. We might find a harmless plot of land near the capitol, conduct some research, do some digging, and plug in a dozen more Polyhedrons with no repercussions. All this was nothing more than an experiment. We could do it better next time.


The Polyhedron is not evil. But after my chilling conversation with Maria yesterday, I am conflicted. It comes to this: The Polyhedron or the Town. Destroy the Town and a legion of Kains will build their own version of "paradise" no different from the current madhouse on the other side of the river. Destroy the Polyedron and the residents of this god-forsaken little hamlet will go on with their pagan practices: the children will grow into quibbling men and women. They will abuse the earth, pour poisoned blood and tar into the ground, and go on killing and expiring and expending.


In the end, nothing will truly change. So what does my decision matter?


This sculpture at the Kains' makes much more sense in light of Kevin's map.
I have enough panacea to save just one set of Adherents: either the Haruspicus' children or the Devotress' corrupt ones. It might as well be the children. I find, after administering several doses to the last of the sick, that I suddenly have a letter from the Authorities. It's cryptic and mildly passive aggressive, and for the better part of the day I pay it no heed. The General will need my decision at 7pm, promptly, at the Cathedral. 


However, at the apex of the Polyhedron, the door has opened again. I step inside, into the inner sanctum, and trace my way down the steps, deeper and deeper, to the very base. After a brief head-swimming blackout, I am greeted with this strange scene:




It's two kids in a garden standing behind a sandbox in which they have crudely modeled their own version of the Town and the Polyhedron. I've gone on and on about finding a "true adversary". And in the end, I don't believe it was ever the plague. Here, at the base of the Polyhedron, I may have found my adversary.

Tuesday, October 18, 2011

Pathologic: Day Eight, on which the Haruspicus will discover who is the bearer of the secret mark

(or, in which Kevin gets a tour of the sausage factory)

The morning of the eighth day has come.

Infected in the past 24 hours: 244 people
Died in the past 24 hours: 417 people
Gone missing: 40 people
Number of dead at the moment: 3336
Number of infected: 503 people

Less than five days remain. The sanitary army will arrive tomorrow.



As always, the devil is in the details. My successful creation of the panacea yesterday came as a complete surprise, albeit a pleasant one; I had assumed that, with nearly a week to go, I would face a long struggle to find the cure if I found one at all. To have created the panacea so relatively early struck me as curiously easy, at least by Pathologic's standards. As the eighth day progresses, however, I realize that the worst part is yet to come. The blood that I use to create the serum is extremely rare (thanks mostly to the obstinacy of the people of the Abattoir), and a single flask of panacea is no cure at all when an entire town is clamoring for it. The Inquisitor predicts that the town will tear itself apart as citizens vie for a dose of the serum, of which there is not enough to go around. The question is no longer "can I find a cure in time?" It's "which people get to be cured?"

It seems that the game is going to make me choose who lives and who dies.

Ashes, Ashes, We All Fall Down

Each day I find myself writing something about how the Sand Plague has gotten almost unbearable, only to discover that things have somehow gotten even worse on the next day. Day Eight is no exception. Nearly every district in town now is either crawling with the Plague or convulsing in its wake. On previous days I could usually pass safely through an infected zone with some fleet footwork and a bit of luck, but now it is impossible for me to come out unscathed on the other side of an infected zone. Multiple plague clouds converge on me from different directions; arsonists, bandits, and the infected attack me on sight; rats chase me even into healthy districts until I stab them or seek refuge indoors. My gloves, boots, and facemask have all degraded to the point where they hardly shield me from the Plague at all (yes, in Pathologic even your clothing wears out, requiring expensive mending). I can't properly convey the deep, weary feeling of relief that sweeps over me whenever the green-hued air of an infected zone gives way to the normal browns and tans of a healthy area.

Oh MAN, we are screwed.
Even the buildings are diseased. This has been going on for a while, but today is the first day that I notice just how awful everything looks. Nearly every structure is covered in bloody sores, leading the Inquisitor to theorize that this isn't just some nasty bug. It's something elemental, a force of nature. Maybe it comes from the earth itself. She has already tasked the Bachelor with testing soil samples.

The Bachelor, for his part, thinks the inhabitants of the Abattoir are to blame. Whatever sacrifices they're making in there, whatever blood they're pouring into the earth, it's poisoning everything. Unsurprisingly, the Cult of Bulls isn't going to admit someone with such opinions into their inner sanctum, which means that once again he needs my help. I agree, though less from a desire to help him than from a desire to talk with Elder Oyun again. The Bachelor is beginning to worry me; in our conversations he seems increasingly detached from our battle with the Sand Plague. I sense that our goals and loyalties are gradually diverging from one another.

Perhaps sensing the Inquisitor's scrutiny, the Abattoir has closed its entrance, which means that once again I must do a favor for Mother Keeper to open it. This quest isn't as difficult as the last one I had to complete for her, but it's more disturbing in its implications. It seems that, despite my encouraging words to her on Day Six, the timid, soft-hearted Klara has disappeared, leaving only her cunning doppelganger to quietly spread fear around town. (Or maybe the Devotress everyone has been seeing is actually Klara, and my well-intentioned white lie did no good. Maybe the "doppelganger" is just some trick. Trying to pin down exactly what this game is doing with the Devotress character is a maddening exercise in confusion.) The Devotress has been appearing solely to the children of the town—my Adherents—and telling them frightening stories and riddles. Mother Keeper is scared of her, which does not bode well considering that Mother Keeper does not seem to be scared by anyone or anything else. She wants me to get the Devotress to tell her the end of the story that the Devotress has been telling to all the kids. There is an urgency to the request that suggests there's more behind it than merely a child's curiosity.

I finally track her down in the trainyard, interrupting a strange tête-a-tête between her and bedraggled orphan Mishka. The story she tells has something to do with a crystal flower that parasitically grows in a garden, killing all the normal flowers around it until nothing remains but crystal flowers. There's obviously a connection between the crystal flower and the Sand Plague, but it's hard to tell whether the Devotress intends her story as a cautionary tale, a fable to be emulated, or a glimpse of some unavoidable future. In any case, what I've heard will satisfy Mother Keeper, though I worry about leaving Mishka alone in that railcar with the Devotress. Why is she focusing so much attention on my Adherents?

Burakh Vs. the Elder

Ever since I received my inheritance on Day Two, I have had two goals for my time in town. The first was to find a cure for the Sand Plague and produce a panacea. The second and more enigmatic goal was to figure out the identity of the "Betrothed," the one to whom belongs a strange symbol that I found in my heritage box. Why exactly this is so important is a question that I have been unable to answer so far, though from today's title I have a feeling that I'm going to find out today. The Elder supposedly is the one who can tell me who the Betrothed is and why I should care.

This assumption hits a snag almost immediately. Elder Oyun seems to have decided overnight that he doesn't trust me, and he refuses to cooperate with my requests for more information and more panacea-producing auroch blood. When I protest that my heritage entitles me to those things, he scoffs that I haven't grown into my father's legacy yet. Whoever handed over my inheritance has been keeping things from me, including another special object without which I don't deserve so much as a cup of water from the Order.

When I confront Ospina about this, she says that she did it only because she's in love with me (?) and didn't want me getting mixed up with the Elder before I was ready. Leaving aside the sudden declaration of love (which might be a translation issue, her attempt to manipulate me, or both—I have no idea which), I'm furious that she kept something from me that hurt my position with the Elder. She claims she was doing it for my own good—there was apparently bad blood (no pun intended) between Oyun and my father, and things might have gone badly for me if Oyun had thought I was making a power play for his position as head of the Order. He is in a precarious position right now, Ospina says. The Oyuns are not a respected family as the Burakhs are, and he's the Elder only because Fat Vlad, who controls the Abattoir's meat-production operations, set him on the proverbial throne (perhaps as a sort of puppet ruler). Now that Oyun's sacrifices are failing to appease whatever force is causing the epidemic, many in the Cult of Bulls are calling him a fraud.

With that, Ospina hands me a talisman made of a bull's horn. This is the last piece of my inheritance, she says. I am still unhappy that she didn't give it to me earlier, but she has convinced me that at least she didn't do it out of malice. Besides, how could you stay mad at a face like this:

OSPINA QUOTE OF THE DAY: "The Inquisitor continues her terrible harvest. Is she at least beautiful?"
Back in the Abattoir, I present the talisman to Elder Oyun. It is not quite enough to convince him that I deserve full access to the Order's secrets, but he grudgingly agrees to reveal the identity of the Betrothed: the earth.

Well, maybe the town, too. Over the generations, the people of the Abattoir have been sacrificing bulls and pouring the blood into that huge pit I saw yesterday. They say that, down there in the darkness, the blood nourishes the earth, which is actually a living being they call an udurg: "a body that contains a world." The stuff I use to create the panacea comes from that underground reservoir. According to the Elder, the Sand Plague has come because something is interfering with the reservoir, either blocking or poisoning it. Contrary to what the Bachelor seems to think, the town and the earth beneath it form a symbiotic relationship. With its nourishment either drying up or becoming corrupted, the world is slowly eating itself, and the town along with it. This would explain why even the town's structures are being ravaged by disease. The only way to reverse this process and save the town, Oyun says, is to present some sort of sacrifice, to provide the udurg once more with untainted blood.

What must I sacrifice, then? I ask. But the Elder has clammed up again.

The alternate view of my town map. Notice that the hill on which the town rests
has been revealed to be a bull.
The Life of Fat Vlad

The Inquisitor is pleased with my findings—more than pleased, she seems downright giddy in her fascination with the idea of the udurg—and I settle in for an evening of scrounging for tomorrow's supplies. Funny how the wearying process of scraping together enough cash to meet the 800-dollar price tag on a loaf of bread, so onerous at first, is becoming almost mundane. I guess one gets used to anything after a while.

At around 8 pm, I receive a letter from George Kain containing some unsettling news. Now that the Apiary has been unlocked, its inhabitants have been calling for the head of Fat Vlad Olgimskiy, the man who had locked them up and left them to rot. Fat Vlad, perhaps shaken by the Inquisitor's presence, has decided to surrender himself to the mob. According to George Kain, though, he is not to blame. He's only taking the rap so that his son, Young Vlad—the true mastermind behind the Apiary fiasco—will be spared. Kain tells me that, as the only person with any influence over the butchers of the Apiary, I have a responsibility to go to them and make sure they punish the right guy.

I am at a loss. I've distrusted the elder Olgimskiy from the start, but even I don't think that he deserves whatever horrible fate the denizens of the Apiary have prepared for him. On the other hand, I have no reason to believe that Young Vlad is guilty either, and Kain, as a member of one of the rival families, could have ulterior motives for disposing of the scion of the Olgimskiys. I go to the Inquisitor with the news, telling her to throw the weight of her authority behind an investigation. She callously dismisses my concerns as beneath her and warns me not to tell her how to do her job. I am to handle this "petty" matter on my own.

Not knowing what else to do, I head toward the Apiary on the other side of town, hoping that I'll have an idea of what to do by the time I get there. No such luck. All too quickly, I am standing before Mother Keeper in her torchlit inner sanctum, with her waiting for me to deliver the guilty party into the Order's hands. I have three dialogue options:

1) Fat Vlad is guilty
2) Young Vlad is guilty
3) I refuse to help

I'm afraid to take the third option, which would keep my hands clean but also leave the quest unfulfilled. Failed quests can put my Adherents in danger, and I am also worried about losing whatever favor I've curried with the Order. The quest must be finished. My mouse hovers over Young Vlad's name, but then I remember his helpfulness, his knowledge of the town's secrets, my deep-seated distrust of Fat Vlad, and George Kain's questionable motives. I change my mind and, with a click, condemn Fat Vlad to the butchers' clutches. I feel like a coward.

Before I leave, I ask Mother Keeper exactly what will happen to the man. She replies that the Worms and butchers will take him into a back room that she is forbidden to enter. When they finally leave, Fat Vlad will be gone—vanished without a trace. I feel the hairs on my neck prickle. "Mother, do they eat him?"

The kid looks back at me in the firelight. "I am not allowed to go in that room, Burakh." Her expression does not change.

Sunday, October 9, 2011

Pathologic: Day Six, by the end of which the Haruspicus will find out how important a role mythic beings can play in our lives

(or, in which hope takes a beating)

The morning of the sixth day has come.

Infected in the past 24 hours: 165 people
Died in the past 24 hours: 110 people
Gone missing: 23 people
Number of dead at the moment: 660 people
Number of infected: 311 people

Less than seven days remain. A governmental emissary will arrive tomorrow.



The Bachelor has bad news for me. Possibly because it came from a butcher instead of from the twyrine bride, the heart that I brought him yesterday failed to produce a vaccine for the Sand Plague. Evidently, the low-level immunity possessed by the steppe natives is more low-level than it is immunity—their blood produces effective antibodies but in such low quantities that eventually the Sand Plague will overwhelm the immune system anyway. Once again, the Bachelor's experiment fails.

We are running out of time. The town is descending into anarchy as the Sand Plague, unchecked by any sort of cure, continues to extend its tendrils throughout the town. Bodies litter the streets as bandits and arsonists clash violently with guard patrols. Every now and then an infected person slips through the quarantine because the guards are too busy fighting off looters. Impatient with the Bachelor's and my fruitless search for a vaccine, regular townsfolk have decided to take matters into their own hands. At a loss to explain the mind-boggling scale of this calamity, they're looking for a scapegoat to blame for the epidemic's onset. It's a good old-fashioned witch hunt, and the witch they've settled on is the mysterious Devotress.

Artemiy Burakh is many things, but a sympathetic listener he is not.
The Devotress hasn't done much to dispel the dark rumors surrounding her presence in town. Children say that they have witnessed her killing a man merely by placing her palms on his eyes and holding them there until he stops struggling. Others whisper that her hands can "turn people's souls inside out," healing or killing them at her whim. The stories of the "bone cannibal" have resurfaced and seem to point to her. The Devotress's response is to say that she is actually two people—the sweet-natured "Klara," and a doppelganger who frightens children and speaks only in sarcastic riddles—which doesn't exactly allay the townsfolk's fears.

Here's the thing though: I believe her. Something fishy indeed seems to be going on; I meet her in two locations over the course of the day, and there's no way she could have been traveling between them without me knowing. The doppelganger is holed up in the graveyard with poor little Laska and informs me that the Apiary (or the first level of it, anyway) is now open to exploration, though she gleefully hints that I may not like what I find: "Absolute hell. You'll see." Meanwhile, Klara is hiding at Anna Angel's house and seems abjectly terrified by her predicament. She says she doesn't even know what she's doing in town. She has no memory of how she got here and feels trapped by the chaos and odd phenomena swirling around her. The Rat Prophet has been appearing to her too, scaring her with ominous pronouncements that she can't understand. If I can get some solid answers out of the Prophet, she says, at least then she can face the angry mob with some certainty about who she really is.

Having been the victim of misguided, rumor-fed hatred myself, I feel for her and agree to help, even though the hatch to the Rat Prophet's underground chamber is still in the middle of a plague zone. Infected areas have only gotten more harrowing; in addition to the increased numbers of contagious victims milling about in the streets, plague clouds are even more prevalent. There's even a new kind of mist accompanying this next stage of the epidemic: brown and fetid, it actually chases me around until either it catches me or I reach a safe haven indoors. It's almost as if the Sand Plague is developing agency.

This seems like a crazy thought until I meet with the Rat Prophet. (It's amazing how open-minded one becomes when one encounters things like a tuxedo-wearing person with a rat's head and a subterranean lair.) According to him, this mess has never been a wholly natural occurrence; if I don't believe him, perhaps I should ask my good friend the Devotress. After all, she's the personification of the Sand Plague itself.

I immediately call him a liar, which he shrugs off with a "believe what you want" attitude. Honestly, I'm not sure what to think. I certainly have no reason to trust him. Then again, unlike the town's conniving nobles, he has no reason to lie. If he is telling the truth, then the townspeople are right to fear the Devotress. As I climb back out of the hatch, I wonder what I will tell Klara. In the meantime, though, she'll have to wait. The Bachelor has another idea.

It's a long shot, he admits, but it's one of the only options left. The experiment with the blood of the steppe people failed, but there are other natives of the steppe: the cattle. The animals have been bearing up quite well throughout this ordeal—none of them have died of the Plague or even contracted it. Maybe the cure will come from them.

The only problem is that almost no cattle remain in the area. Most have already been slaughtered to provide food for the town as it languishes under quarantine. The only people who might have an idea where to find more cows serve in the Order of Bulls and live in the Apiary and the Abattoir. Up to now those areas have been closed to us. However, the imminent arrival of the State Inquisitor has led Fat Vlad to hastily lift his dubious lockdown of the Apiary, and as the trusted heir of Burakh I can now get in and speak with the Order. In fact, one of my Adherents, known as the "Mother Keeper," is a leader in the Order. She can tell me where to find a bull.

The battered door to the first section of the Apiary. Looks like even the guard isn't too happy to be standing in such close proximity.
The Devotress wasn't lying when she said that the interior of the Apiary is hell. Debris and furniture wall off some hallways; other rooms have boards nailed across the doorways. Through the gaps I can see Worms and butchers curled on the floor, silently suffering through their infection. Screams keep echoing from the depths of the building, and they are not screams of pain—they're screams of madness.

My Adherent is waiting for me up four or five flights of stairs. Since all of my Adherents are children, I'm not expecting an adult. But I also was not expecting to see a five-year-old flanked by three bodyguards:

Meet one of the cult's prominent figures, a girl who has not yet learned how to read.
"Mother Keeper" does know of a bull I can use, but she wants me to do a favor for her first. She and her followers want to return to their shrine deep in the bowels of the Apiary, but that part of the building is crawling with the infected. If I really want to test that bull's blood, I have to bring her 50 doses of immunity boosters in the next nine hours. No pills, no bull.

To put that number in perspective, I've accumulated less than 20 of those pills over the past six days. Thankfully, I haven't been popping too many of them thanks to my innate resistance as a steppe native, but I'm still staring at only 13 doses in my inventory when I exit the Apiary. The pharmacies around town stock them, but only in small quantities. Children on the street sometimes have them for trade, but with the infected areas swelling in size, there aren't many children around either. Briefly, I entertain the idea of killing and robbing some guards, who carry large quantities of medicine on them at all times. I quickly quash those thoughts. The crime I committed on Day Two is still a raw spot in my memory. If I'm going to get those pills, I'm going to have to run all over town, check every single shop, and hope.

It takes a sizable chunk out of my funds, but I meet the deadline with only half an hour to spare. "Mother Keeper" blithely tells me to meet the Worms at a hill south of town. They will bring the bull. I will bring whatever optimism I have left that all this scrambling around was worth it.


After exchanging curt greetings with the Worms, I inject the bull with a sample of the Plague, then take a blood sample back to the Bachelor. I wait with bated breath while he examines the sample under his microscope.

Once again, the experiment fails.

The bull's immune system is the exact opposite of what we found with the steppe people. When infected, the bull's body is able to slow the Plague's growth to a crawl. However, without any way to fight off the small amount that remains, the bull will die, same as any other creature.

I had figured that I would be angry, or at least annoyed, that all my energy and sacrifice was for nothing as usual. The most I can muster after hearing the bad news is resignation. I don't think I was honestly expecting good news in the first place. The only option left is to find the blood of some bull-human hybrid that can both retard the Plague's reproduction and kill whatever's left, and, as the Bachelor helpfully points out, no such animal exists. There is no final cure. We're done.

Before going to bed, I troop over to Anna Angel's house to see Klara again. Expectantly, she asks me what the Rat Prophet said. I reply that he said she is not responsible for the epidemic, that she is here to help people. By now I've decided that the Prophet was right, but I lie for two reasons. First, I just don't have the heart to tell Klara that, knowingly or not, she has the blood of the entire town on her hands. Second, I'm afraid of what she might do if she resigns herself to being an angel of death. She can be on our side for the time being. We're going to need all the help we can get.