Showing posts with label Day 8. Show all posts
Showing posts with label Day 8. Show all posts

Tuesday, October 18, 2011

Pathologic: Day Eight, on which the Haruspicus will discover who is the bearer of the secret mark

(or, in which Kevin gets a tour of the sausage factory)

The morning of the eighth day has come.

Infected in the past 24 hours: 244 people
Died in the past 24 hours: 417 people
Gone missing: 40 people
Number of dead at the moment: 3336
Number of infected: 503 people

Less than five days remain. The sanitary army will arrive tomorrow.



As always, the devil is in the details. My successful creation of the panacea yesterday came as a complete surprise, albeit a pleasant one; I had assumed that, with nearly a week to go, I would face a long struggle to find the cure if I found one at all. To have created the panacea so relatively early struck me as curiously easy, at least by Pathologic's standards. As the eighth day progresses, however, I realize that the worst part is yet to come. The blood that I use to create the serum is extremely rare (thanks mostly to the obstinacy of the people of the Abattoir), and a single flask of panacea is no cure at all when an entire town is clamoring for it. The Inquisitor predicts that the town will tear itself apart as citizens vie for a dose of the serum, of which there is not enough to go around. The question is no longer "can I find a cure in time?" It's "which people get to be cured?"

It seems that the game is going to make me choose who lives and who dies.

Ashes, Ashes, We All Fall Down

Each day I find myself writing something about how the Sand Plague has gotten almost unbearable, only to discover that things have somehow gotten even worse on the next day. Day Eight is no exception. Nearly every district in town now is either crawling with the Plague or convulsing in its wake. On previous days I could usually pass safely through an infected zone with some fleet footwork and a bit of luck, but now it is impossible for me to come out unscathed on the other side of an infected zone. Multiple plague clouds converge on me from different directions; arsonists, bandits, and the infected attack me on sight; rats chase me even into healthy districts until I stab them or seek refuge indoors. My gloves, boots, and facemask have all degraded to the point where they hardly shield me from the Plague at all (yes, in Pathologic even your clothing wears out, requiring expensive mending). I can't properly convey the deep, weary feeling of relief that sweeps over me whenever the green-hued air of an infected zone gives way to the normal browns and tans of a healthy area.

Oh MAN, we are screwed.
Even the buildings are diseased. This has been going on for a while, but today is the first day that I notice just how awful everything looks. Nearly every structure is covered in bloody sores, leading the Inquisitor to theorize that this isn't just some nasty bug. It's something elemental, a force of nature. Maybe it comes from the earth itself. She has already tasked the Bachelor with testing soil samples.

The Bachelor, for his part, thinks the inhabitants of the Abattoir are to blame. Whatever sacrifices they're making in there, whatever blood they're pouring into the earth, it's poisoning everything. Unsurprisingly, the Cult of Bulls isn't going to admit someone with such opinions into their inner sanctum, which means that once again he needs my help. I agree, though less from a desire to help him than from a desire to talk with Elder Oyun again. The Bachelor is beginning to worry me; in our conversations he seems increasingly detached from our battle with the Sand Plague. I sense that our goals and loyalties are gradually diverging from one another.

Perhaps sensing the Inquisitor's scrutiny, the Abattoir has closed its entrance, which means that once again I must do a favor for Mother Keeper to open it. This quest isn't as difficult as the last one I had to complete for her, but it's more disturbing in its implications. It seems that, despite my encouraging words to her on Day Six, the timid, soft-hearted Klara has disappeared, leaving only her cunning doppelganger to quietly spread fear around town. (Or maybe the Devotress everyone has been seeing is actually Klara, and my well-intentioned white lie did no good. Maybe the "doppelganger" is just some trick. Trying to pin down exactly what this game is doing with the Devotress character is a maddening exercise in confusion.) The Devotress has been appearing solely to the children of the town—my Adherents—and telling them frightening stories and riddles. Mother Keeper is scared of her, which does not bode well considering that Mother Keeper does not seem to be scared by anyone or anything else. She wants me to get the Devotress to tell her the end of the story that the Devotress has been telling to all the kids. There is an urgency to the request that suggests there's more behind it than merely a child's curiosity.

I finally track her down in the trainyard, interrupting a strange tête-a-tête between her and bedraggled orphan Mishka. The story she tells has something to do with a crystal flower that parasitically grows in a garden, killing all the normal flowers around it until nothing remains but crystal flowers. There's obviously a connection between the crystal flower and the Sand Plague, but it's hard to tell whether the Devotress intends her story as a cautionary tale, a fable to be emulated, or a glimpse of some unavoidable future. In any case, what I've heard will satisfy Mother Keeper, though I worry about leaving Mishka alone in that railcar with the Devotress. Why is she focusing so much attention on my Adherents?

Burakh Vs. the Elder

Ever since I received my inheritance on Day Two, I have had two goals for my time in town. The first was to find a cure for the Sand Plague and produce a panacea. The second and more enigmatic goal was to figure out the identity of the "Betrothed," the one to whom belongs a strange symbol that I found in my heritage box. Why exactly this is so important is a question that I have been unable to answer so far, though from today's title I have a feeling that I'm going to find out today. The Elder supposedly is the one who can tell me who the Betrothed is and why I should care.

This assumption hits a snag almost immediately. Elder Oyun seems to have decided overnight that he doesn't trust me, and he refuses to cooperate with my requests for more information and more panacea-producing auroch blood. When I protest that my heritage entitles me to those things, he scoffs that I haven't grown into my father's legacy yet. Whoever handed over my inheritance has been keeping things from me, including another special object without which I don't deserve so much as a cup of water from the Order.

When I confront Ospina about this, she says that she did it only because she's in love with me (?) and didn't want me getting mixed up with the Elder before I was ready. Leaving aside the sudden declaration of love (which might be a translation issue, her attempt to manipulate me, or both—I have no idea which), I'm furious that she kept something from me that hurt my position with the Elder. She claims she was doing it for my own good—there was apparently bad blood (no pun intended) between Oyun and my father, and things might have gone badly for me if Oyun had thought I was making a power play for his position as head of the Order. He is in a precarious position right now, Ospina says. The Oyuns are not a respected family as the Burakhs are, and he's the Elder only because Fat Vlad, who controls the Abattoir's meat-production operations, set him on the proverbial throne (perhaps as a sort of puppet ruler). Now that Oyun's sacrifices are failing to appease whatever force is causing the epidemic, many in the Cult of Bulls are calling him a fraud.

With that, Ospina hands me a talisman made of a bull's horn. This is the last piece of my inheritance, she says. I am still unhappy that she didn't give it to me earlier, but she has convinced me that at least she didn't do it out of malice. Besides, how could you stay mad at a face like this:

OSPINA QUOTE OF THE DAY: "The Inquisitor continues her terrible harvest. Is she at least beautiful?"
Back in the Abattoir, I present the talisman to Elder Oyun. It is not quite enough to convince him that I deserve full access to the Order's secrets, but he grudgingly agrees to reveal the identity of the Betrothed: the earth.

Well, maybe the town, too. Over the generations, the people of the Abattoir have been sacrificing bulls and pouring the blood into that huge pit I saw yesterday. They say that, down there in the darkness, the blood nourishes the earth, which is actually a living being they call an udurg: "a body that contains a world." The stuff I use to create the panacea comes from that underground reservoir. According to the Elder, the Sand Plague has come because something is interfering with the reservoir, either blocking or poisoning it. Contrary to what the Bachelor seems to think, the town and the earth beneath it form a symbiotic relationship. With its nourishment either drying up or becoming corrupted, the world is slowly eating itself, and the town along with it. This would explain why even the town's structures are being ravaged by disease. The only way to reverse this process and save the town, Oyun says, is to present some sort of sacrifice, to provide the udurg once more with untainted blood.

What must I sacrifice, then? I ask. But the Elder has clammed up again.

The alternate view of my town map. Notice that the hill on which the town rests
has been revealed to be a bull.
The Life of Fat Vlad

The Inquisitor is pleased with my findings—more than pleased, she seems downright giddy in her fascination with the idea of the udurg—and I settle in for an evening of scrounging for tomorrow's supplies. Funny how the wearying process of scraping together enough cash to meet the 800-dollar price tag on a loaf of bread, so onerous at first, is becoming almost mundane. I guess one gets used to anything after a while.

At around 8 pm, I receive a letter from George Kain containing some unsettling news. Now that the Apiary has been unlocked, its inhabitants have been calling for the head of Fat Vlad Olgimskiy, the man who had locked them up and left them to rot. Fat Vlad, perhaps shaken by the Inquisitor's presence, has decided to surrender himself to the mob. According to George Kain, though, he is not to blame. He's only taking the rap so that his son, Young Vlad—the true mastermind behind the Apiary fiasco—will be spared. Kain tells me that, as the only person with any influence over the butchers of the Apiary, I have a responsibility to go to them and make sure they punish the right guy.

I am at a loss. I've distrusted the elder Olgimskiy from the start, but even I don't think that he deserves whatever horrible fate the denizens of the Apiary have prepared for him. On the other hand, I have no reason to believe that Young Vlad is guilty either, and Kain, as a member of one of the rival families, could have ulterior motives for disposing of the scion of the Olgimskiys. I go to the Inquisitor with the news, telling her to throw the weight of her authority behind an investigation. She callously dismisses my concerns as beneath her and warns me not to tell her how to do her job. I am to handle this "petty" matter on my own.

Not knowing what else to do, I head toward the Apiary on the other side of town, hoping that I'll have an idea of what to do by the time I get there. No such luck. All too quickly, I am standing before Mother Keeper in her torchlit inner sanctum, with her waiting for me to deliver the guilty party into the Order's hands. I have three dialogue options:

1) Fat Vlad is guilty
2) Young Vlad is guilty
3) I refuse to help

I'm afraid to take the third option, which would keep my hands clean but also leave the quest unfulfilled. Failed quests can put my Adherents in danger, and I am also worried about losing whatever favor I've curried with the Order. The quest must be finished. My mouse hovers over Young Vlad's name, but then I remember his helpfulness, his knowledge of the town's secrets, my deep-seated distrust of Fat Vlad, and George Kain's questionable motives. I change my mind and, with a click, condemn Fat Vlad to the butchers' clutches. I feel like a coward.

Before I leave, I ask Mother Keeper exactly what will happen to the man. She replies that the Worms and butchers will take him into a back room that she is forbidden to enter. When they finally leave, Fat Vlad will be gone—vanished without a trace. I feel the hairs on my neck prickle. "Mother, do they eat him?"

The kid looks back at me in the firelight. "I am not allowed to go in that room, Burakh." Her expression does not change.

Wednesday, October 12, 2011

Pathologic: Day Eight, by the end of which the Bachelor will be convinced not to expect anything good from the Earth.

At 7am:

The morning of the eighth day has come.
Infected in the past 24 hours: 249 ppl
Died in the past 24 hours: 391 ppl
Gone missing: 59 ppl
Number of dead at the moment: 3128
Number of infected: 570

Less than five days remain. Tomorrow the sanitary army will arrive.

Today's Map
It’s a fundamental law of physics: Each action demands an equal and opposite reaction.

Ice Pick Lodge labeled this game as a prototype of an epidemic simulator. If I pull back for a moment and assess what has happened—and where I’ve just found myself—I couldn’t be more horrified. I’m controlling a pixeled avatar, a stuck up researcher from the city, whose shoes I have easily filled. If I were to answer to friends for what I’ve said and done in this virtual sphere right now, I’d be ashamed. I’ve killed men in barbaric combat—just to try to understand the primitives of this godforsaken place. I’ve dodged murders, taken down roomfuls of muggers, and lied to everyone in this entire town, in exchange for the numerous lies that have been told to me.

If Ice Pick were to assess my decisions, I’ve failed. I came into this town as a representative of civility and objective truth, and I mucked the whole thing up. Rubin has disappeared. Hundreds are dead in the Cathedral, and my first reaction when I spoke to the townsfolk was relief that all this wouldn’t be blamed on me. Of course, this is human nature. In the end, we’re all meat—heat—desire, and we all want to survive.

I’ll explain the day as quickly as I can.

Black Market of Panacea
The Haruspicus and I have created a panacea, through my research and his alchemy. Several worms, holed up in the now-open Apiary, have begun to produce a false elixir and sell it for an exorbitant sum. When I confront them, they point a finger of blame to Young Vlad Olgimskiy and say he has bought all of the true panacea and is hording it for personal gain. When I visit him, he tells me that yes, this is true: he used the vast funds at his disposal to buy it all up, but only so that he could sell it for (basically) nothing to the women of the town—Lara, Julia and Anna. It seems that he’s had a genuine change of heart.

I hope those large bags are just full of dead cow meat.
Kevin has already written about the Apiary—he took a visit to that harrowing place yesterday—but I’d like to share some impressions. I enter the asylum greeted by the cries of madmen. Butchers and worms run to and fro on strange errands, and massive bags of rotting meat hang from the ceiling. Bodies litter the floors, and there are strange experiments going on in back rooms. This place is filled with the refuse of the human race.

I assume this is a painting of the Apiary--otherwise it's gotta be a communist propaganda poster.
Underground Decay
The panacea is not enough to stave off infection. Yes, it cures the infection completely, yet it’s not enough. The fact is that as long as the source persists, this infection will come back again and again, and eventually spread beyond this microcosm. There’s something—either from the Abattoir, the Polyhedron, the water source—that will continue to fuel the outbreak. There is a dry rot in the infrastructure, and we need to search it out.

The difficulty of each errand today will be exacerbated by the plague: it has truly reached its peak. To enter an infected zone today is almost certain death. Plague clouds materialize all at once, hemming me in, as brown-swathed infected pursue with a reckless abandon, knowing they will die. The remaining arsonists patrol the streets accompanied by knife-wielding maniacs, all of them ready and capable of ending me with one strike.

I investigate the water source first. Young Vlad has filled in the well in his place, rendering any research utterly useless. My only recourse is to investigate the Abattoir: something there is poisoning the ground itself, the Inquisitor is certain. To this end, I ask Taya (the “Mother Keeper” girl in the Apiary) to order open the gates. She tells me she might, but only if Big Vlad offers himself as a sacrifice for his crimes. He was singlehandedly responsible for the shut-in at the Apiary which allowed the asylum to become a breeding ground for the disease and killed hundreds. I’m convinced I still need Big Vlad, however, so the Mother Keeper gives me another task: I need to break into her old house (the same one Lara picked to be a “House of the Living” on Day 2) and recover her favorite rocking horse toy.

That's not soot on my nose. It's Sand Plague.
The mission is difficult; not only do I need to procure a lockpick, but the former “House of the Living” is impossible to navigate, filled to the brim with miasmic plague clouds. Choking, I rush up the stairs, grab the rocking horse and run back to Taya who says she’ll open the Abattoir for my inspection just before midnight tonight.

At half past eleven, I make my way to the Apiary, find the gaping tunnel before me and run through to the Abattoir. After wandering for a bit, I come upon a large room, where half a dozen butchers circle me and proceed to beat me up. In just the nick of time, a wave of soldiers rush in, gun down the barbarians and take me to the town center. On my way there, I’m treated to a cinematic showing lines of soldiers marching in formation—a stern-faced general at their fore. The army has arrived.

This is me about to get lynched.
Aglaja and Young Vlad
From my conversations with these two, I have come to an unsettling conclusion. Simply put, the town must be destroyed.

So much of this town is unnatural. After researching the Polyhedron (the dogheads—the gang of children who live there—came to my house) I have learned several interesting points. First: it is something entirely synthetic. None of the children who live there have been infected. People say it is a place of magical energy, that time is static. Some say it grants eternal youth. Some say that only the youthful can benefit from its strange magic. The Kain family talks of the inner sanctum as a chamber where a spirit can choose its path—this has something to do with Eve’s suicide, attempting to become “part of the Cathedral”. The Cathedral is so close to the Polyhedron—perhaps they are linked.

So yes: the Polyhedron is a miracle, a strange healing instrument of sorts. Yet it is an artificial, unliving thing, and it has paralyzed the earth. I zoomed out from my map today to see the town overlaid with the image of a bull—organs, intestines, spine, everything. And at the tip—the head—is the jagged, pointed, impossible Polyhedron.

I yelped when this came up instead of my map.
This was all steppe at one point—there were wanderers in yurts, moving across the surface of the land, briefly drawing from the resources, then moving on. Like symbiotes, they fed from the land in life, and with their death (and blood) proceeded to feed the land. Yet the town has changed everything. Trains arrived from far away bringing the oafish townsfolk, who built their structures piece by piece, attaching themselves to the land like melanoma.

The Haruspicus experienced the tunnels beneath the town as a sort of ventricle—as blood vessels through an abdomen. There are hundreds more beneath each house, beneath each manhole I pass on each street, all of them burrowed deep with cold, sharp trowels by greedy townsfolk. These aren’t blood vessels: they are carved wounds. We call the disease the Sand Plague because it comes from the earth, when in reality it is not a plague at all. The plague is the antibodies of the earth, and we are all parasites, sucking the life from the ground, poisoning its blood and flesh gradually.

The people of this blighted town are corrupt, squabbling animals, and they are only getting their just payment for the ways they have grossly abused the earth. Even the steppe folk have been corrupted, drawing inward into myopic ramblings of cultish earth gods and goddesses, upholding traditions that no longer have meaning, that will not shield them from the judgment. As I walk through the outskirts of the town, I can occasionally make out the remaining yurts covered in rust-colored scabs. No one is safe. Everyone is judged.

The Inquisitor describes this microcosm as a carefully wound and intricate mechanism, and something is throwing it off. The Polyhedron, with its odd stasis, has wound the clock to a halt, left the earth vulnerable and incapable of repair, while the Abattoir has gummed up the inner workings with whatever the Butchers are dumping into the system.

The Bachelor is a doctor. I am playing the role of surgeon. The true blight here is not the Sand Plague, but the cancerous growth of this town. The most logical recourse is to excise this tumor before it can spread. I don’t know what will make this possible, but I am assured the tools will present themselves in the days to come.