Showing posts with label Victory?. Show all posts
Showing posts with label Victory?. Show all posts

Monday, February 27, 2012

Pathologic: The ending, according to another Bachelor


I evangelized Pathologic to several different friends as I was writing this blog. My friend Ben Hess went out and bought it immediately after our conversation, and wrote me a compelling letter detailing his experience in the game. 

I have, after long hours and a particular kind of focus possibly best described as a 'mania' this week, completed Pathologic. As the executors say, the twelve days are finished... it is all over. I don't think I won.

Upon seeing the executors' unholy beaks outside the doors of some of my Adherents, I knew that the outcome would not be good. In fact, I had forgotten (in those months in absentia from the game) how to view letters I had received. This led to days seven and eight being a muddle of wandering and base survival. I sold my soul for food and healing, and only completed the main quests. I believe the disease appeared in Rubin first, then to Kapella after Big Vlad's suicide, then to Lara, Alexander, and finally Ospina. In short, I cashed in big time on my friends' willingness to die for me. I was able to manage, however, reasonably well without a gun for much of the game. Food became my undoing, and I wound up selling clothes and weapons in fear of starving to death well-armed and armored. Sleeping around (not like THAT) in whichever house was nearest became the norm, and my sense of security dwindled without a place to call "headquarters". After Eve's (apparent) suicide, I didn't have a reason to go to her house. Reading and following your blog left me more and more convinced that I would probably achieve a different ending (though I only read entries for day I had already completed), and this was further exacerbated by the side quests I was unable to complete as heroically as you... An unarmed doctor can only do so much against renegade soldiers, and so my Bachelor became more than willing to escape with his own life an leave riotous citizens to the unjust firing squads.

Apart from the desperate journey of scratching a living from the inhabitants of the town from hell, my own personal struggle with the disease and the larger questions of the town came to a head in a very different way from yours. Around day 10, I had decided that it was a sin to destroy the Polyhedron. Accident or no, it was plague-free. That, to me, became my guiding light in my quest. I was like a surgeon or a sculptor, excising the diseased flesh at will. Take out the tumors, and cut around it.... just to be sure. I carved the town to the bone. The Haruspicus confronted me with his solution on day 11, and I could not conceive of it. The thought of existing alongside the disease, eliminating its effects and the architectural (and so much more!) wonder on the other side of the river was weirdly repulsive to me. Not that I don't think it could work, but it was a panacea to a broken system; a further humanistic advance to fix more problems of humanity. It made the disease (and by extension its dark cause) okay. Or maybe not. Whatever the exact ultimate spiritual meaning of the butcher's suggestion, I rejected it in favor of a fresh start. I sided with Maria. 


Even taking into account the dark history of the Kain family, I was sure there should be no town here. Rebuild on the other side the river. Burn it all. Cut the flesh, graft on the new, and start over. In other words, I was perfectly unwilling to let the inhabitants live with the sins of their past and continue above the pathological and spiritual legacy of the Cult of Bulls. I wanted this place to be a dead shrine to a dead past; a silent stone monument to humanity's sins. I wanted to give the survivors a fresh start, and to maybe... just maybe do things differently. Salvation, in my mind, would come from new creation; from Armageddon and rebirth. Perhaps what this town needed was to spring from the Polyhedron, rather than the Polyhedron being birthed by the town. Sociologically, I didn't want to fix a broken system. But whatever feeble justification, I think my primary motivation was fatigue. 

The Kains were experienced in this sort of thing; the legacy of Simon lives on in George and Victor, and that of Nina lives on in Maria. This family, in many ways is the town as much as the buildings and inhabitants. But they represent the Western part as separate as possible from the Abbatoir and the Apiary. They are a new beginning for the town, as Vlad the Younger is different from boos Vlad. (Victor pointed out in one conversation on day 12 that boos meant "bull-like", and that he was, in many respects, representative of the old ways). This town, I thought, deserved the chance to make new and exciting mistakes, I guess. 

But, ultimately, if I chose utopia then I didn't choose it for myself. My Bachelor will not live in his creation; he doesn't deserve it. Though I went through twelve days in hell without killing a man in cold blood (only self-defense), the blood of every man, woman, and child in the infected zone is on my hands; not to mention the children expelled from the Polyhedron to accommodate the adult "survivors". I have killed the bull and kept the horns only.... I'm a poacher. But my trophy is at least alive. I have spared a few, and that's enough, I guess to sate my conscience. Cut away the flesh. And I assured Maria and everyone that I would leave with the soldiers at dawn. My decision, but not my life. And maybe refusing to live in the utopia I helped create is the proper atonement. After all, in the end I am only a doctor from the city. The plague is gone, and maybe that's enough to live with. 


Duke, this was by far the most difficult game I have ever played. Not only practically, with the clunky mechanics and extreme risk of death by stabbing or fire, but in every way. I have wrestled with the cryptic speeches, trying to figure the angles of each family and each Adherent while (for some reason) trying to keep them alive. I have been awestruck at the betrayals, traps, and pitfalls from those I trusted. I have found out things about myself that would have been happily underground if not for this game. I guess in the end, I was not the Bachelor... It was just me all along. In the end, thank you for showing this to me. I have been to a place that I cannot fully return from, and I have given this game (it feels a little lacking to call it a 'game', now) a part of myself in exchange for it giving me... something. Insight, maybe. Self-awareness... discovery? I can't name it at all, yet. But I'm more and more convinced that, even though my ending cutscene was accompanied by oddly distressing music, it wasn't really and totally wrong. I feel, here at the end of all things, that I have a story to tell. Like the Bachelor, I may have created a utopia, but it is not mine... I don't deserve it because of the blood on my hands. What I do have is a story to tell... and my Bachelor will live on in the Capital, perhaps to write an account of the town to which he performed the ultimate amputation. 

- Benjamin

Tuesday, November 29, 2011

Pathologic: Day Twelve, in which it will become apparent what all this was for (PART I)

At 7am:

The morning of the twelfth day has come.
Infected in the past 24 hours: 378 ppl.
Died in the past 24 hours: 648 ppl.
Gone missing: 122 ppl.
Number of dead at the moment: 7776
Number of infected: 512 ppl.

This day is the last. Less than fourteen hours remain to make a worthy decision.

Today's Forecast: Clear, with a 40% chance of artillery fire.
I walk outside and find the streets deserted. Everything has gone: the rats, the dirtied sheets, the plague clouds and leprous robed figures. The bandits have been exterminated. Every single district of the town has swept clean of any trace of the plague, save for the now-useless scarecrows which were once stationed at the entrance to each zone. I've received panicked requests from both the Haruspicus and the Devotress: their adherents are sick, and I'm the only one with enough panaceas to cure them.

First, however, I'd like to share some thoughts.

The decision I make today should be impartial: I've spent twelve days in this hell-hole of a town gathering information, making observations of its squabbling inhabitants, running errands, watching men die in the streets. Nobody is beyond judgment here. Yet I have a gnawing feeling in the pit of my stomach. Maria (or Nina?) Kain's little diatribe yesterday did nothing to strengthen my resolve. Did I really call her "Dark Mistress"? And, really, have I been playing into the Kains' hand all along? They want the Polyhedron to construct a Utopia. They want the town destroyed as much as I--though they want it destroyed so that they can birth a new town, a new Utopia, on the other bank of the Gorkhon. Victor Kain tells me the new town will be larger, better, birthed from the cocoon of the Polyhedron. 


I'm sick of hearing everyone else's drivel about how the Polyhedron is unnatural. It's a tool. We have been making tools since we crept down from the trees: we made fire, cut stone, burrowed holes. These things are not "natural"--but it doesn't make them intrinsically evil. It's how they are used that determines that. The question all along has been this: what is the Polyhedron's use?


Despite the ominous colour scheme, I insist this thing is as harmless as a kitchen knife.
If the knife were in the hands of little kid.
The Polyhedron was created to preserve. It's more than a tomb. It revolutionizes our idea of the tomb: it turns our tombs into brief waypoints, regurgitates our consciousness, refracts the breath and light of the human spirit and pours old wine into new skins. Is this evil? I don't know if it is. The reality of all this, however, is that like any tool, the Polyhedron has been misused. It was thrust, unceremoniously, into the heart of the earth. And from this, one of two things may have happened: either the wound became infected, sending the Sand Plague upward through the man-made tunnels beneath the city, or the puncture stirred up a restless poison.


I am more inclined to believe the latter. The Sand Plague has struck before. It has been here from the beginning. If the architect had any knowledge of this, he might have chosen a better place to make the puncture. Is the Sand Plague a judgment? A fizzing antibody? It's pure science--a manageable result of a routine operation. We might find a harmless plot of land near the capitol, conduct some research, do some digging, and plug in a dozen more Polyhedrons with no repercussions. All this was nothing more than an experiment. We could do it better next time.


The Polyhedron is not evil. But after my chilling conversation with Maria yesterday, I am conflicted. It comes to this: The Polyhedron or the Town. Destroy the Town and a legion of Kains will build their own version of "paradise" no different from the current madhouse on the other side of the river. Destroy the Polyedron and the residents of this god-forsaken little hamlet will go on with their pagan practices: the children will grow into quibbling men and women. They will abuse the earth, pour poisoned blood and tar into the ground, and go on killing and expiring and expending.


In the end, nothing will truly change. So what does my decision matter?


This sculpture at the Kains' makes much more sense in light of Kevin's map.
I have enough panacea to save just one set of Adherents: either the Haruspicus' children or the Devotress' corrupt ones. It might as well be the children. I find, after administering several doses to the last of the sick, that I suddenly have a letter from the Authorities. It's cryptic and mildly passive aggressive, and for the better part of the day I pay it no heed. The General will need my decision at 7pm, promptly, at the Cathedral. 


However, at the apex of the Polyhedron, the door has opened again. I step inside, into the inner sanctum, and trace my way down the steps, deeper and deeper, to the very base. After a brief head-swimming blackout, I am greeted with this strange scene:




It's two kids in a garden standing behind a sandbox in which they have crudely modeled their own version of the Town and the Polyhedron. I've gone on and on about finding a "true adversary". And in the end, I don't believe it was ever the plague. Here, at the base of the Polyhedron, I may have found my adversary.